Dungeon Sprint DCSS version 0.27-a0-1090-gb115f176c6 (webtiles) character file. Game seed: 10608214497376777349 263 Zeld the Conjurer (level 6, -3/44 (47) HPs) Began as an Octopode Conjurer on Apr 27, 2021. Slain by a necrophage (5 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:01:02 (61 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 61, Time: 00:01:03 HP: -3/44 (47) AC: 1 Str: 6 XL: 6 Next: 19% MP: 15/15 EV: 14 Int: 23 God: Gold: 0 SH: 0 Dex: 10 Spells: 16/17 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth +++....... (no ring) HPRegen 0.14/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) (no ring) @: on berserk cooldown, drained A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls g - a scroll of blinking Potions d - a potion of haste e - a potion of magic Skills: * Level 6.4 Fighting + Level 5.0 Dodging - Level 2.6 Stealth * Level 6.3 Spellcasting * Level 7.9 Conjurations You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 86% 3d6 1% 2 Dazzling Flash Conj/Hex 50% N/A 4% 3 Fulminant Prism Conj/Hex 12% 3d9 16% 4 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 16% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, v - describe, . - travel Here: a necrophage (heavily damaged) The floor. You barely miss the necrophage. You grab the necrophage. The necrophage is heavily damaged. You constrict the necrophage. The necrophage hits you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You feel better. You constrict the necrophage, but do no damage. The necrophage closely misses you. You are too injured to fight recklessly! You tentacle-slap the necrophage but do no damage. The necrophage is heavily damaged. You constrict the necrophage. The necrophage closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the necrophage. The necrophage is heavily damaged. You constrict the necrophage, but do no damage. The necrophage hits you! * * * LOW HITPOINT WARNING * * * You tentacle-slap the necrophage but do no damage. The necrophage is heavily damaged. You constrict the necrophage. The necrophage completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - necrophage Aim: a necrophage (severely damaged, constricted by you, 100% to hit) The magic dart hits the necrophage. The necrophage is almost destroyed. You constrict the necrophage. The necrophage hits you! * * * LOW HITPOINT WARNING * * * Magic courses through your body. You constrict the necrophage. The necrophage hits you. You die... l# #l .#. #+# ##.#### +.<.+w# ##.##...# ##†## w## ##.$.## # #@n#..# ##.#.## ##+## You could see a necrophage. Vanquished Creatures 3 necrophages (D) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D | Noticed a wyvern 1 | D | Noticed a wyvern 9 | D | Noticed a necrophage 9 | D | Noticed a necrophage 9 | D | Noticed a necrophage 9 | D | Noticed a necrophage 19 | D | Killed a necrophage 20 | D | Reached skill level 6 in Conjurations 20 | D | Reached XP level 2. HP: 22/22 MP: 4/7 20 | D | Reached XP level 3. HP: 27/27 MP: 4/8 20 | D | Reached XP level 4. HP: 33/33 MP: 5/10 28 | D | Killed a necrophage 29 | D | Reached skill level 5 in Fighting 29 | D | Reached skill level 5 in Spellcasting 29 | D | Reached skill level 7 in Conjurations 29 | D | Reached XP level 5. HP: 35/39 MP: 5/13 41 | D | Killed a necrophage 42 | D | Reached skill level 5 in Dodging 42 | D | Reached XP level 6. HP: 29/47 MP: 1/15 60 | D | HP: 1/44 [necrophage (7)] 61 | D | Slain by a necrophage Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_2, sprint2_obstacle_3, sprint2_obstacle_1, sprint2_obstacle_6, sprint2_obstacle_7, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 4 5 6 | 6.4 Dodging | 3 4 5 | 5.0 Spellcasting | 4 5 6 | 6.3 Conjurations | 6 7 | 7.9 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 8 | 16 || 24 Constrict | 1 | 3 || 4 Tentacles | | 2 || 2 Cast: Magic Dart | | 11 || 11 Use: Potion | 1 | 3 || 4 Armor: Skin | 1 | 2 || 3 Dodge: Dodged | 2 | 25 || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 66 | 66 | 0 | 0 | 0 | 1 | 66.0 | Dungeon | 66 | 66 | 0 | 0 | 0 | 1 | 66.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 66 daAuts