Dungeon Sprint DCSS version 0.27-a0-1090-gb115f176c6 (webtiles) character file. Game seed: 11448421651516255252 49 Zeld the Conjurer (level 3, -2/26 HPs) Began as an Octopode Conjurer on Apr 27, 2021. Slain by a water elemental (8 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:01 (880 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 880, Time: 00:01:01 Health: -2/26 AC: 1 Str: 6 XL: 3 Next: 77% Magic: 3/8 EV: 13 Int: 21 God: Gold: 15 SH: 0 Dex: 10 Spells: 6/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth +++....... (no ring) HPRegen 0.08/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: engulfed A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch You collected 15 gold pieces. Inventory: Missiles a - 3 poisoned darts (quivered) Scrolls g - a scroll of blinking h - 2 scrolls of immolation {unknown} i - 2 scrolls of identify {unknown} Potions b - 2 potions of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic f - a potion of berserk rage j - a potion of flight {unknown} Skills: * Level 3.5 Fighting + Level 3.2 Dodging - Level 2.6 Stealth * Level 3.9 Spellcasting * Level 5.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 3d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Fulminant Prism Conj/Hex 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History j - a brown potion Things that are here: a potion of mutation; a potion of mutation You now have 15 gold pieces (gained 8). Okay, then. Okay, then. There is an open door here. You start resting. You start resting. You start resting. HP restored. You start waiting. You start waiting. You open the door. A water elemental comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (dormant, 100% to hit) The searing ray hits the water elemental! The water elemental is moderately damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the water elemental! The water elemental is heavily damaged. The searing ray hits the water elemental. The water elemental is severely damaged. The water elemental hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! Unknown command. Press: ? - help, v - describe, . - travel Here: a water elemental (severely damaged) An open door to the Ecumenical Temple. The searing ray hits the water elemental. The water elemental is almost destroyed. You finish channeling your searing ray. The water elemental hits you! You die... ▓▓▓▓▓▓▓▓ ▓▓▓ <..#...#### ##.# ...#......#####..# ..##.......#!!#..# ##.##.##..÷#..#..# #+#+# ##.##.###..##'#..#...... #.####.##).###..@E.⌠.... .###..##..####...#...### #.....##..###....# ⌠.# ###..##...##.....# .# #..##....#÷.....# # #..###..##.#.....# #).# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Jessica (D) A human (D) A phantom (D) An endoplasm (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 90 | D | Reached skill level 1 in Fighting 246 | D | Noticed Jessica 255 | D | Killed Jessica 256 | D | Reached skill level 5 in Conjurations 256 | D | Reached XP level 2. HP: 9/20 MP: 0/6 256 | D | Reached XP level 3. HP: 11/25 MP: 0/8 429 | D | Learned a level 2 spell: Searing Ray 876 | D | Noticed a water elemental 880 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_kraken, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 2 3 | 3.5 Spellcasting | 3 | 3.9 Conjurations | 5 | 5.4 Dodging | 3 | 3.2 Stealth | | 2.6 Action || total -------------------------++------- Melee: Unarmed || 7 Tentacles || 2 Throw: Dart || 6 Cast: Magic Dart || 8 Searing Ray || 5 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 880 | 880 | 0 | 765 | 0 | 1 | 880.0 | Dungeon | 880 | 880 | 0 | 765 | 0 | 1 | 880.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 880 daAuts