Dungeon Sprint DCSS version 0.27-a0-1090-gb115f176c6 (webtiles) character file. Game seed: 4079763651847578058 60 Zeld the Conjurer (level 4, -4/33 HPs) Began as an Octopode Conjurer on Apr 27, 2021. Slain by a water elemental (13 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:03 (742 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 742, Time: 00:01:04 Health: -4/33 AC: 1 Str: 6 XL: 4 Next: 6% Magic: 3/10 EV: 13 Int: 21 God: Gold: 34 SH: 0 Dex: 10 Spells: 0/11 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth +++....... (no ring) HPRegen 0.11/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) (no ring) @: engulfed A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch You collected 34 gold pieces. Inventory: Scrolls a - a scroll of immolation {unknown} g - a scroll of blinking h - 4 scrolls of identify j - a scroll of holy word {unknown} Potions b - a potion of curing d - a potion of haste e - 2 potions of magic f - a potion of berserk rage i - a potion of degeneration {unknown} k - 2 potions of flight Skills: * Level 3.8 Fighting + Level 3.3 Dodging - Level 2.6 Stealth * Level 4.1 Spellcasting * Level 5.6 Conjurations + Level 0.0 Hexes + Level 0.0 Translocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 3d5 1% 2 c - Fulminant Prism Conj/Hex 8% 3d7 36% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is an open door here. As you open the door, it creaks loudly! A water elemental comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (87% to hit) The searing ray hits the water elemental. The water elemental is moderately damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the water elemental. The water elemental is heavily damaged. The water elemental hits you!! Ouch! That really hurt! The water elemental engulfs you in water! The searing ray hits the water elemental. The water elemental is heavily damaged. The water elemental hits you! * * * LOW HITPOINT WARNING * * * Press: ? - help, v - describe, . - travel Here: a water elemental (heavily damaged) The floor. Unknown command. You feel much better. The water elemental hits you! The water elemental hits you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (heavily damaged, 87% to hit) The searing ray hits the water elemental! The water elemental is severely damaged. (Press . to maintain the ray.) The water elemental closely misses you. The searing ray misses the water elemental. The water elemental hits you! You die... ▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<..#...#### ##.# ▓...#......#####..# ▓..##.).....#!!#..# ▓##.##.##...#..#..# #+#+# ##.##.###..##'#..#...... ▓#.####.##..###.@E'.⌠.... ▓.###..##..####...#...### ▓#.....##..###....# ⌠.# ###..##...##.....# .# ##..##....#÷.....# # #..###..##.#.....# #..# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Jessica (D) A human (D) A wolf (D) An endoplasm (D) 2 rats (D) 6 creatures vanquished. Vanquished Creatures (others) A plant (D) 1 creature vanquished. Grand Total: 7 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 43 | D | Reached skill level 1 in Fighting 166 | D | Noticed Jessica 176 | D | Killed Jessica 177 | D | Reached skill level 5 in Conjurations 177 | D | Reached XP level 2. HP: 20/20 MP: 0/6 177 | D | Reached XP level 3. HP: 25/25 MP: 0/7 180 | D | Learned a level 2 spell: Searing Ray 571 | D | Reached XP level 4. HP: 17/33 MP: 6/10 648 | D | Learned a level 4 spell: Fulminant Prism 653 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 734 | D | Noticed a water elemental 738 | D | HP: 1/33 [water elemental (13)] 742 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 2 3 | 3.8 Spellcasting | 3 4 | 4.1 Conjurations | 5 | 5.6 Dodging | 3 | 3.3 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Tentacles | 1 | || 1 Cast: Magic Dart | 7 | || 7 Searing Ray | 2 | 2 || 4 Use: Potion | | 1 || 1 Dodge: Dodged | 1 | 1 || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 748 | 748 | 0 | 636 | 0 | 1 | 748.0 | Dungeon | 748 | 748 | 0 | 636 | 0 | 1 | 748.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 748 daAuts