Dungeon Sprint DCSS version 0.27-a0-1090-gb115f176c6 (webtiles) character file. Game seed: 14390915307501245326 74 Zeld the Conjurer (level 4, -2/33 HPs) Began as an Octopode Conjurer on Apr 27, 2021. Slain by a water elemental (14 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:11 (798 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 798, Time: 00:01:11 Health: -2/33 AC: 1 Str: 6 XL: 4 Next: 28% Magic: 5/10 EV: 13 Int: 21 God: Gold: 26 SH: 0 Dex: 10 Spells: 8/11 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth +++....... (no ring) HPRegen 0.11/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) (no ring) @: engulfed A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch You collected 26 gold pieces. Inventory: Scrolls a - a scroll of identify g - a scroll of blinking h - a scroll of holy word Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic f - a potion of berserk rage i - 2 potions of flight Skills: * Level 4.0 Fighting + Level 3.6 Dodging - Level 2.6 Stealth * Level 4.3 Spellcasting * Level 5.8 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 3d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Fulminant Prism Conj/Hex 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is an open door here. Okay, then. As you read the scroll of identify, it crumbles to dust. h - a scroll of holy word As you read the scroll of identify, it crumbles to dust. j - 2 scrolls of torment As you read the scroll of identify, it crumbles to dust. k - a potion of lignification Drop what? 11/52 slots (_ for help) (? for menu, Esc to quit) You drop 2 scrolls of torment. You drop a potion of lignification. Things that are here: a +2 quarterstaff of chaos; a +0 cloak As you open the door, it creaks loudly! A water elemental comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (87% to hit) The searing ray hits the water elemental. The water elemental is moderately damaged. (Press . to maintain the ray.) The water elemental closely misses you. The searing ray misses the water elemental. The water elemental hits you! The water elemental engulfs you in water! The searing ray hits the water elemental! The water elemental is heavily damaged. The water elemental hits you. The searing ray hits the water elemental. The water elemental is severely damaged. You finish channeling your searing ray. The water elemental hits you. The water elemental hits you! You die... <.#!.'....♣♣ ♣.# ..#!.#.....♣ ♣♣.# #'####..!.♣♣ ♣..# .....#..).≈♣♣♣♣..###+#+# .....#...≈≈..♣♣♣.#...... ...).#..≈≈≈≈♣♣.♣.'.⌠.... ####'#..≈≈≈≈≈≈♣♣.#...### [....#.≈≈≈≈≈≈...E# ⌠.# ...÷.#.≈≈≈≈≈....@# .# .....#.≈≈≈.......# # '#####...........# .................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Crazy Yiuf (D) Jessica (D) A human (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 104 | D | Noticed Jessica 106 | D | Reached skill level 1 in Fighting 197 | D | Killed Jessica 198 | D | Reached skill level 5 in Conjurations 198 | D | Reached XP level 2. HP: 2/20 MP: 0/6 198 | D | Reached XP level 3. HP: 3/25 MP: 0/7 201 | D | Learned a level 2 spell: Searing Ray 669 | D | Noticed Crazy Yiuf 679 | D | Killed Crazy Yiuf 680 | D | Reached XP level 4. HP: 27/33 MP: 3/10 790 | D | Noticed a water elemental 798 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 2 4 | 4.0 Dodging | 3 | 3.6 Spellcasting | 3 4 | 4.3 Conjurations | 5 | 5.8 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Constrict | 1 | || 1 Tentacles | 1 | || 1 Cast: Magic Dart | 7 | || 7 Searing Ray | 3 | 1 || 4 Use: Scroll | | 3 || 3 Armor: Skin | 1 | || 1 Dodge: Dodged | 2 | 1 || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 784 | 784 | 0 | 664 | 0 | 1 | 784.0 | Dungeon | 784 | 784 | 0 | 664 | 0 | 1 | 784.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 784 daAuts