Dungeon Sprint DCSS version 0.27-a0-1090-gb115f176c6 (webtiles) character file. Game seed: 18130676204094702720 80 Zeld the Conjurer (level 4, -7/33 HPs) Began as an Octopode Conjurer on Apr 27, 2021. Mangled by a sixfirhy (12 damage) ... summoned by a kobold demonologist ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:52 (1118 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1118, Time: 00:01:52 Health: -7/33 AC: 1 Str: 6 XL: 4 Next: 39% Magic: 10/10 EV: 13 Int: 21 God: Gold: 19 SH: 0 Dex: 10 Spells: 0/11 levels left rFire . . . SeeInvis . (no weapon) rCold + . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . a - ring of protection from cold rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth +++....... (no ring) HPRegen 0.11/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch You collected 19 gold pieces. Inventory: Jewellery a - a ring of protection from cold (left tentacle) Scrolls f - a scroll of immolation {unknown} g - a scroll of blinking h - a scroll of fear {unknown} i - a scroll of amnesia {unknown} j - a scroll of holy word {unknown} k - a scroll of identify {unknown} Potions b - a potion of curing c - 3 potions of heal wounds d - a potion of haste e - 2 potions of magic Skills: * Level 4.1 Fighting + Level 3.7 Dodging - Level 2.6 Stealth * Level 4.3 Spellcasting * Level 5.9 Conjurations + Level 0.0 Hexes + Level 0.0 Translocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 3d5 1% 2 c - Fulminant Prism Conj/Hex 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 34% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 11% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Kikubaaqudgha Sif Muna Vehumet Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You start resting. You start resting. Magic restored. You start waiting. You start waiting. You start waiting. There is an open door to the Ecumenical Temple here. There is a fountain of clear blue water here. There is a fountain of clear blue water here. You open the door. A wizard comes into view. It is wielding a +0 dagger. Found a hardcover book. Found three altars. A kobold demonologist comes into view. It is wielding a +0 dagger. Found a papyrus book. There is an open door here. The kobold demonologist shouts! The wizard shouts! The wizard barely misses you. You tentacle-slap the kobold demonologist but do no damage. Your grab misses the kobold demonologist. The kobold demonologist misses you. The wizard points at itself and mumbles some strange words. The wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to cast (34% risk of failure)! Continue anyway? Okay, then. Something hits you. There is an open door here. The kobold demonologist gestures wildly while chanting. You hear some strange, mumbled words. A fireball appears from out of thin air! The fireball explodes! The fireball engulfs you! The fireball engulfs the sixfirhy! The sixfirhy is engulfed in a cloud of scalding steam. The sixfirhy hits you! * * * LOW HITPOINT WARNING * * * The sixfirhy shocks you! You die... ▓▓▓▓▓▓ ▓▓▓ .#...#### ##.# .#......#####..# ##.......#!!#..# .##.##...#..#..###+#+###+# .##.###..##'#..#.......... ####.##..###...'.⌠........ ##..##..####...#.§.######+ ....##..###....#@§.# #..##...##.....#.3§# ..##....#......#'### .###..##.#.....#K{:# .# #..#####....#___# ▓▓ ▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓ You could see a kobold demonologist and a sixfirhy (summoned). Vanquished Creatures A water elemental (D) A human (D) A phantom (D) An endoplasm (D) 3 rats (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 112 | D | Reached skill level 1 in Fighting 457 | D | Reached XP level 2. HP: 11/20 MP: 3/6 828 | D | Learned a level 2 spell: Searing Ray 851 | D | Reached skill level 5 in Conjurations 851 | D | Reached XP level 3. HP: 25/25 MP: 3/7 1004 | D | Noticed a water elemental 1013 | D | Killed a water elemental 1014 | D | Reached XP level 4. HP: 33/33 MP: 2/10 1019 | D | Learned a level 4 spell: Fulminant Prism 1024 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 1112 | D | Found a radiant altar of Vehumet. 1112 | D | Found a shimmering blue altar of Sif Muna. 1112 | D | Found an ancient bone altar of Kikubaaqudgha. 1112 | D | Noticed a wizard 1118 | D | Noticed a sixfirhy 1118 | D | Mangled by a sixfirhy Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 2 4 | 4.1 Spellcasting | 3 4 | 4.3 Conjurations | 5 | 5.9 Dodging | 3 | 3.7 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 14 | 1 || 15 Constrict | 1 | || 1 Cast: Magic Dart | 8 | || 8 Searing Ray | 2 | || 2 Use: Potion | 1 | || 1 Armor: Skin | 1 | || 1 Dodge: Dodged | 5 | 2 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1126 | 1110 | 16 | 933 | 0 | 1 | 1126.0 | Dungeon | 1126 | 1110 | 16 | 933 | 0 | 1 | 1126.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 1126 daAuts