Dungeon Sprint DCSS version 0.27-a0-1090-gb115f176c6 (webtiles) character file. Game seed: 9365277716488840146 0 Zeld the Conjurer (level 1, -5/10 (11) HPs) Began as an Octopode Conjurer on Apr 27, 2021. Slain by a necrophage (7 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:13 (27 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 27, Time: 00:00:14 HP: -5/10 (11) AC: 1 Str: 6 XL: 1 Next: 0% MP: 3/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: on berserk cooldown, slowed, drained, very slow A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The necrophage barely misses you. The necrophage hits you. You feel drained. The necrophage misses you. You tentacle-slap the necrophage. The necrophage is heavily damaged. You constrict the necrophage. You tentacle-slap the necrophage. The necrophage is severely damaged. You constrict the necrophage. The necrophage hits you. The necrophage closely misses you. The necrophage hits you. * * * LOW HITPOINT WARNING * * * Unknown command. You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! You release your grip on the necrophage. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the necrophage. Your grab misses the necrophage. You squeeze the necrophage! The necrophage is moderately damaged. The necrophage misses you. You tentacle-slap the necrophage. You grab the necrophage. The necrophage is heavily damaged. You are no longer berserk. You are exhausted. You feel yourself slow down. You constrict the necrophage, but do no damage. You tentacle-slap the necrophage but do no damage. Your squeeze misses the necrophage. The necrophage is heavily damaged. You constrict the necrophage, but do no damage. The necrophage closely misses you. The necrophage barely misses you. You tentacle-slap the necrophage but do no damage. You squeeze the necrophage. The necrophage is heavily damaged. You constrict the necrophage, but do no damage. The necrophage hits you! Ouch! That really hurt! You die... ## ## l# #l # .#. ## #w #+# #.## #.##.##n..# #+.<@nn# #.w.##.##n..# ##w #+# #.## # #s# ## .#s . . ## ## You could see 4 necrophages. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D | Noticed a wyvern 1 | D | Noticed a wyvern 5 | D | Noticed a necrophage 5 | D | Noticed a necrophage 5 | D | Noticed a necrophage 5 | D | Noticed a necrophage 9 | D | Noticed a scorpion 9 | D | Noticed a scorpion 27 | D | Slain by a necrophage Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_1, sprint2_obstacle_5, sprint2_obstacle_4, sprint2_obstacle_2, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Unarmed || 7 Constrict || 2 Tentacles || 2 Use: Potion || 1 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 25 | 25 | 0 | 0 | 0 | 1 | 25.0 | Dungeon | 25 | 25 | 0 | 0 | 0 | 1 | 25.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 25 daAuts