Dungeon Sprint DCSS version 0.27-a0-1090-gb115f176c6 (webtiles) character file. Game seed: 8300997321715069785 247 Zeld the Conjurer (level 6, -2/46 HPs) Began as an Octopode Conjurer on Apr 27, 2021. Was an Initiate of Sif Muna. Slain by a shadow (8 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:36 (1104 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1104, Time: 00:01:36 Health: -2/46 AC: 1 Str: 7 XL: 6 Next: 11% Magic: 9/14 EV: 14 Int: 22 God: Sif Muna [......] Gold: 38 SH: 0 Dex: 10 Spells: 5/16 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth +++....... (no ring) HPRegen 0.15/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were in the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 1 branch You collected 38 gold pieces. Inventory: Scrolls a - a scroll of torment {unknown} f - 2 scrolls of identify g - 2 scrolls of blinking i - a scroll of immolation {unknown} Potions b - 2 potions of curing c - a potion of heal wounds d - a potion of haste e - a potion of magic h - a potion of degeneration {unknown} j - a potion of flight {unknown} Skills: * Level 6.0 Fighting + Level 4.6 Dodging - Level 2.6 Stealth * Level 5.9 Spellcasting * Level 7.3 Conjurations + Level 2.6 Hexes + Level 2.4 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 3d6 1% 2 c - Fulminant Prism Conj/Hex 14% 3d9 12% 4 d - Iskenderun's Mystic Conj/Tloc 28% 2d7 12% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Corona Hex 18% N/A 3% 1 Dazzling Flash Conj/Hex 56% N/A 3% 3 Ensorcelled Hibernation Hex/Ice 24% N/A 9% 2 Beastly Appendage Tmut 12% N/A 10% 1 Confusing Touch Hex 17% N/A 10% 3 Tukima's Dance Hex 17% N/A 10% 3 Wereblood Tmut 6% N/A 14% 2 Spider Form Tmut/Pois 3% N/A 28% 3 Ice Form Ice/Tmut 6% N/A 67% 4 Hydra Form Tmut 3% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Dithmenos Kikubaaqudgha Ru Sif Muna Vehumet Yredelemnul Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You start resting. You start resting. Magic restored. You start resting. You start resting. HP restored. You start waiting. You start waiting. There is an open door here. You open the door. A jelly comes into view. A shadow comes into view. There is an open door here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - shadow Aim: a shadow (dormant, 100% to hit) The searing ray hits the shadow. The shadow is lightly damaged. (Press . to maintain the ray.) Unknown command. The searing ray misses the shadow. The shadow slips into darkness. The shadow flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits something! The jelly quivers. The shadow strikes at you from the darkness! Ouch! That really hurt! Reactivating autopickup. The searing ray hits the shadow. The shadow is heavily damaged. You finish channeling your searing ray. The shadow hits you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The shadow hits you! You die... ▓▓▓ ##.# #### ####..# #__# #!!#..# #)_# #..#..###+#+###'## ##'#..#..........# ###...'.⌠........# ###...#)..######@# ##....#.⌠.# #.W.# #.....#...# #..J# .†....#'### #...# #.....#)..# #...+ ##....#___# +...# ▓▓▓▓▓▓▓▓▓▓ ▓▓▓▓▓ You could see a shadow and a jelly. Vanquished Creatures A necrophage (D) A water elemental (D) A necromancer (D) A wizard (D) A kobold demonologist (D) A human (D) A wolf (D) 4 rats (D) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 189 | D | Reached skill level 1 in Fighting 379 | D | Reached XP level 2. HP: 16/20 MP: 0/6 492 | D | Learned a level 2 spell: Searing Ray 599 | D | Reached skill level 5 in Conjurations 599 | D | Reached XP level 3. HP: 12/26 MP: 0/8 742 | D | Noticed a water elemental 747 | D | Killed a water elemental 748 | D | Reached skill level 6 in Conjurations 748 | D | Reached XP level 4. HP: 32/34 MP: 4/10 753 | D | Learned a level 4 spell: Fulminant Prism 758 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 840 | D | Found a radiant altar of Vehumet. 840 | D | Found a shimmering blue altar of Sif Muna. 840 | D | Found an ancient bone altar of Kikubaaqudgha. 840 | D | Noticed a wizard 847 | D | Killed a wizard 848 | D | Reached skill level 5 in Spellcasting 848 | D | Reached skill level 1 in Hexes 848 | D | Reached skill level 1 in Translocations 848 | D | Reached XP level 5. HP: 19/38 MP: 4/12 930 | D | Became a worshipper of Sif Muna the Loreminder 978 | D | Found a basalt altar of Yredelemnul. 978 | D | Found a shadowy altar of Dithmenos. 978 | D | Found a sacrificial altar of Ru. 978 | D | Noticed a necrophage 984 | D | Killed a necrophage 985 | D | Reached skill level 7 in Conjurations 985 | D | Reached XP level 6. HP: 34/46 MP: 5/14 1098 | D | Noticed a shadow 1104 | D | Slain by a shadow Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 2 3 4 6 | 6.0 Spellcasting | 3 4 5 | 5.9 Dodging | 3 4 | 4.6 Conjurations | 5 6 7 | 7.3 Hexes | 1 2 | 2.6 Translocations | 1 2 | 2.4 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 11 | || 11 Constrict | 1 | || 1 Tentacles | 1 | || 1 Cast: Magic Dart | 10 | || 10 Searing Ray | 3 | 6 || 9 Iskenderun's Myst | | 1 || 1 Use: Potion | 1 | 1 || 2 Armor: Skin | | 1 || 1 Dodge: Dodged | 6 | 4 || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1111 | 1111 | 0 | 950 | 0 | 1 | 1111.0 | Dungeon | 1111 | 1111 | 0 | 950 | 0 | 1 | 1111.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 1111 daAuts