Dungeon Sprint DCSS version 0.27-a0-1090-gb115f176c6 (webtiles) character file. Game seed: 13117002489575688135 25 Zeld the Conjurer (level 3, -7/25 HPs) Began as an Octopode Conjurer on Apr 27, 2021. Mangled by a water elemental (11 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:25 (518 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 518, Time: 00:01:26 Health: -7/25 AC: 1 Str: 6 XL: 3 Next: 4% Magic: 0/7 EV: 13 Int: 21 God: Gold: 22 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth +++....... (no ring) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: engulfed, very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch You collected 22 gold pieces. Inventory: Scrolls a - 2 scrolls of holy word f - 2 scrolls of identify g - a scroll of blinking Potions b - 2 potions of curing d - a potion of haste e - 2 potions of magic h - a potion of invisibility Skills: * Level 2.8 Fighting + Level 2.8 Dodging - Level 2.6 Stealth * Level 3.3 Spellcasting * Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 3d5 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 14% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Unknown command. The searing ray misses the water elemental. The searing ray hits the water elemental. The water elemental is heavily damaged. The searing ray hits the water elemental. The water elemental is severely damaged. You finish channeling your searing ray. The water elemental hits you! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (severely damaged, 87% to hit) The searing ray hits the water elemental. The water elemental is severely damaged. (Press . to maintain the ray.) The water elemental closely misses you. Okay, then. You tentacle-slap the water elemental but do no damage. The water elemental is severely damaged. The water elemental completely misses you. Press: ? - help, v - describe, . - travel Here: a water elemental (severely damaged) The floor. You feel much better. The water elemental barely misses you. You tentacle-slap the water elemental but do no damage. You squeeze the water elemental, but do no damage. The water elemental is severely damaged. The water elemental hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (severely damaged, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The water elemental hits you! You die... ▓▓▓▓▓▓▓▓ ▓▓▓ <..#...#### ##@# ...#......#####.E# ..##.......#!!#..# ##.##.##...#..#..# #+#+# ##.##.###..##'#..#...... #.####.##..###...'.⌠.... .###..##..####...#...### #.....##..###....#.⌠.# ###..##...##.....# ..# You could see a water elemental. Vanquished Creatures A human (D) A phantom (D) 2 endoplasms (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 69 | D | Reached skill level 1 in Fighting 294 | D | Reached XP level 2. HP: 18/20 MP: 0/6 302 | D | Reached skill level 5 in Conjurations 302 | D | Reached XP level 3. HP: 14/25 MP: 1/7 419 | D | Learned a level 2 spell: Searing Ray 501 | D | Noticed a water elemental 518 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_kraken, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Fighting | 2 | 2.8 Spellcasting | 3 | 3.3 Conjurations | 5 | 5.0 Dodging | | 2.8 Stealth | | 2.6 Action || total -------------------------++------- Melee: Unarmed || 17 Tentacles || 3 Constrict || 1 Cast: Magic Dart || 10 Searing Ray || 2 Use: Potion || 2 Scroll || 2 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 529 | 529 | 0 | 422 | 0 | 1 | 529.0 | Dungeon | 529 | 529 | 0 | 422 | 0 | 1 | 529.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 529 daAuts