Dungeon Crawl Stone Soup version 0.27-a0-1090-gb115f176c6 (webtiles) character file. Game seed: 1671051009965406544 161 Zeld the Conjurer (level 5, 0/34 HPs) Began as an Octopode Conjurer on Apr 27, 2021. Slain by a gnoll ... wielding a +0 flail (6 damage) ... on level 3 of the Dungeon. The game lasted 00:03:36 (2843 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 2843, Time: 00:03:36 Health: 0/34 AC: 1 Str: 6 XL: 5 Next: 42% Magic: 4/9 EV: 13 Int: 21 God: Gold: 44 SH: 0 Dex: 11 Spells: 3/10 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.11/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 160 gold pieces. You spent 116 gold pieces at shops. Inventory: Scrolls e - 2 scrolls of fear f - a scroll of magic mapping Potions a - a potion of flight b - a potion of heal wounds c - a potion of curing {unknown} Skills: * Level 2.3 Fighting + Level 2.7 Dodging - Level 2.6 Stealth * Level 3.1 Spellcasting * Level 4.9 Conjurations + Level 0.0 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 3d5 2% 2 c - Fulminant Prism Conj/Hex 6% 3d7 43% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 6% 2d5 13% 1 Dazzling Flash Conj/Hex 26% N/A 14% 3 Stone Arrow Conj/Erth 26% 3d8 14% 3 Passwall Tmut/Erth 2% N/A 21% 2 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Petrify Tmut/Erth 3% N/A 78% 4 Lee's Rapid Deconstruct Erth 1% 3d5* 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ? Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Unknown command. The gnoll closely misses you. The gnoll shaman prays to its god. The gnoll shaman is healed somewhat. The gnoll shaman calls upon its god to heal the gnoll. The gnoll is healed somewhat. A hobgoblin comes into view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, p - gnoll shaman Okay, then. The gnoll closely misses you. The gnoll shaman calls upon its god to heal the gnoll. The gnoll is healed somewhat. You open the door. The gnoll barely misses you. There is an open door here. The gnoll closely misses you. The gnoll hits you with a +0 flail! The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll shaman Aim: a gnoll, wielding a +0 spear (heavily wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll shaman. The gnoll shaman is severely wounded. The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) The gnoll misses you. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll shaman! You kill the gnoll shaman! The gnoll hits you with a +0 flail. You die... #..)....#......###..#+##.# #.......#.##.#.# #....# .# #.......#.#..#.# ##.####.### #######.#.##.#.####.#....... #.#.##.#.)............ #######.#....#.......##.###. #..........#.#.......##g>... #..........###.g........g..$ #..........@gg.).##..###.... #..........########.(######. #........>.+ ........... #..........# ...P..P.P##. ............# ....≈≈!.PPP... .........#.## PP.≈≈≈≈≈...#.. .........#.# .≈≈≈≈≈≈≈g..#.. .........#.# ≈≈≈ #.. .........# ≈ ##. You could see 3 gnolls. Vanquished Creatures A water moccasin (D:2) A gnoll shaman (D:3) A gnoll (D:3) An adder (D:2) An orc (D:3) 4 ball pythons 4 endoplasms A giant cockroach (D:3) A goblin (D:1) 6 hobgoblins 3 jackals (D:1) 2 quokkas (D:2) 5 bats A frilled lizard (D:3) 4 rats 36 creatures vanquished. Vanquished Creatures (others) A plant (D:3) 1 creature vanquished. Grand Total: 37 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 160 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 231 | D:1 | Found a faded altar of an unknown god. 630 | D:1 | Reached skill level 1 in Fighting 633 | D:1 | Learned a level 2 spell: Searing Ray 820 | D:2 | Found Izxosox's Magic Scroll Shoppe. 823 | D:2 | Bought a scroll of identify for 26 gold pieces 823 | D:2 | Bought a scroll of fear for 45 gold pieces 833 | D:2 | Reached XP level 3. HP: 8/23 MP: 0/6 2127 | D:2 | Bought a scroll of magic mapping for 45 gold pieces 2174 | D:3 | Noticed a water moccasin 2192 | D:2 | Killed a water moccasin 2193 | D:2 | Reached XP level 4. HP: 9/29 MP: 3/8 2193 | D:2 | Reached XP level 5. HP: 11/34 MP: 3/9 2679 | D:2 | Learned a level 4 spell: Fulminant Prism 2843 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_diagonals, layout_basic, shapermc_ecumenical_altar_hornbeckon D:2: layout_loops_ring, serial_shops, shop D:3: layout_basic, amcnicky_altar_gilded, evilmike_ruin_ashenzari, guppyfry_early_lair_pool Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.3 Spellcasting | 3 | 3.1 Dodging | | 2.7 Stealth | | 2.6 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 9 | 1 || 10 Constrict | 1 | 1 || 2 Tentacles | | 1 || 1 Cast: Magic Dart | 37 | || 37 Searing Ray | 11 | 5 || 16 Use: Potion | 3 | || 3 Scroll | 3 | 1 || 4 Armor: Skin | 3 | || 3 Dodge: Dodged | 5 | 6 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2861 | 2773 | 88 | 903 | 1641 | 3 | 953.7 | Dungeon | 2861 | 2773 | 88 | 903 | 1641 | 3 | 953.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1852 daAuts D:1: 820 daAuts D:3: 189 daAuts