Dungeon Sprint DCSS version 0.27-a0-1090-gb115f176c6 (webtiles) character file. Game seed: 4236581431501016978 28 Zeld the Conjurer (level 3, -1/37 HPs) Began as an Octopode Conjurer on Apr 27, 2021. Slain by a phantom (6 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:53 (299 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 299, Time: 00:00:53 Health: -1/37 AC: 1 Str: 6 XL: 3 Next: 12% Magic: 1/7 EV: 13 Int: 21 God: Gold: 0 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth .......... (no ring) HPRegen 0.12/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: berserking, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls g - a scroll of blinking Potions b - 2 potions of curing c - 3 potions of heal wounds d - a potion of haste e - 2 potions of magic Skills: * Level 2.9 Fighting + Level 2.9 Dodging - Level 2.6 Stealth * Level 3.4 Spellcasting * Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 3d5 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: a human (heavily wounded, 100% to hit) The magic dart hits the human. The human is severely wounded. The human barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - human Aim: a human (severely wounded, 100% to hit) The magic dart hits the human. The human is severely wounded. The human misses you. You tentacle-slap the human but do no damage. Your grab misses the human. The human is severely wounded. The human hits you! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - human Aim: a human (severely wounded, 100% to hit) The magic dart hits the human. The human is severely wounded. The phantom barely misses you. Unknown command. The phantom barely misses you. The phantom hits you! * * * LOW HITPOINT WARNING * * * A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The phantom closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You tentacle-slap the phantom but do no damage. The phantom hits you. You die... ▓.†...#....≈.♣ ♣.. ▓.....#...≈≈.♣♣... ▓.....#..≈≈≈≈..... ▓####'#..≈≈≈≈≈≈.♣. ▓...).#.≈≈≈≈≈≈.... ▓.....#.≈≈≈≈≈..... ▓.....#.≈p≈....... ▓'#####........... ▓@Wp.............. ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a human and a phantom. Vanquished Creatures Jessica (D) 3 rats (D) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 104 | D | Noticed Jessica 109 | D | Killed Jessica 110 | D | Reached skill level 5 in Conjurations 110 | D | Reached XP level 2. HP: 20/20 MP: 0/6 110 | D | Reached XP level 3. HP: 25/25 MP: 0/7 115 | D | Learned a level 2 spell: Searing Ray 299 | D | Slain by a phantom Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.9 Spellcasting | 3 | 3.4 Conjurations | 5 | 5.1 Dodging | | 2.9 Stealth | | 2.6 Action || total -------------------------++------- Melee: Unarmed || 5 Constrict || 2 Tentacles || 1 Cast: Magic Dart || 8 Searing Ray || 2 Use: Potion || 1 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 299 | 299 | 0 | 211 | 0 | 1 | 299.0 | Dungeon | 299 | 299 | 0 | 211 | 0 | 1 | 299.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 299 daAuts