Dungeon Sprint DCSS version 0.27-a0-1090-gb115f176c6 (webtiles) character file. Game seed: 3558761983689364947 41 Zeld the Conjurer (level 3, -1/26 HPs) Began as an Octopode Conjurer on Apr 27, 2021. Slain by a human (5 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:42 (289 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 289, Time: 00:00:42 Health: -1/26 AC: 1 Str: 6 XL: 3 Next: 52% Magic: 0/8 EV: 13 Int: 21 God: Gold: 0 SH: 0 Dex: 10 Spells: 6/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth ++++...... (no ring) HPRegen 0.08/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, nimble swimmer 1, tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls g - a scroll of blinking Potions a - a potion of brilliance {unknown} b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic f - a potion of berserk rage Skills: * Level 3.2 Fighting + Level 3.1 Dodging - Level 2.6 Stealth * Level 3.8 Spellcasting * Level 5.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 3d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) You are camouflaged near water. (Stealth+) You have tentacles for arms and can constrict up to eight enemies at once. Message History (Press . to maintain the ray.) The searing ray hits the wolf! You kill the wolf! Your Fighting skill increases to level 3! Your Dodging skill increases to level 3! You see here a wolf corpse. Sorry, you're not good enough to have a special ability. Unknown command. The human barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - human Aim: a human (71% to hit) The searing ray hits the human! The human is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray misses the human. The human splashes around in the water. The searing ray hits the human! The human is heavily wounded. The human hits you! The searing ray hits the human. The human is severely wounded. You finish channeling your searing ray. The human hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - human Aim: a human (severely wounded, 71% to hit) The searing ray hits the human. The human is almost dead. (Press . to maintain the ray.) The human hits you! * * * LOW HITPOINT WARNING * * * Press: ? - help, v - describe, . - travel Here: a human (almost dead) Some shallow water. The searing ray misses the human. The human hits you. You die... ▓<.# +....♣♣♣ ▓..# #....♣.♣ ▓#'####....♣.♣ ▓.....#..†.≈♣♣♣ ▓.....#...≈≈..♣ ▓.....#..≈≈≈≈♣♣♣ . ▓####'#..≈≈≈≈≈≈♣.. ▓[..).#.≈p≈≈≈≈.... ▓.....#.≈≈@≈≈.....# ▓.....#.≈≈≈.......# ▓'#####...........# ▓.................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a human. Vanquished Creatures Jessica (D) A wolf (D) 2 rats (D) 4 creatures vanquished. Vanquished Creatures (others) 2 plants (D) 2 creatures vanquished. Grand Total: 6 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 65 | D | Noticed Jessica 71 | D | Killed Jessica 72 | D | Reached skill level 5 in Conjurations 72 | D | Reached XP level 2. HP: 20/20 MP: 0/6 72 | D | Reached XP level 3. HP: 25/25 MP: 0/8 75 | D | Learned a level 2 spell: Searing Ray 289 | D | Slain by a human Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_kraken, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 2 3 | 3.2 Spellcasting | 3 | 3.8 Conjurations | 5 | 5.3 Dodging | 3 | 3.1 Stealth | | 2.6 Action || total -------------------------++------- Melee: Unarmed || 3 Tentacles || 3 Constrict || 1 Cast: Magic Dart || 5 Searing Ray || 3 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 289 | 289 | 0 | 202 | 0 | 1 | 289.0 | Dungeon | 289 | 289 | 0 | 202 | 0 | 1 | 289.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 289 daAuts