Dungeon Sprint DCSS version 0.27-a0-1090-gb115f176c6 (webtiles) character file. Game seed: 3660874469863925601 25 Zeld the Conjurer (level 3, -18/25 HPs) Began as an Octopode Conjurer on Apr 27, 2021. Demolished by an ogre ... wielding a +0 giant club (36 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:16 (262 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 262, Time: 00:00:17 Health: -18/25 AC: 1 Str: 6 XL: 3 Next: 4% Magic: 2/7 EV: 13 Int: 21 God: Gold: 0 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth +++....... (no ring) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic Skills: * Level 2.8 Fighting + Level 2.8 Dodging - Level 2.6 Stealth * Level 3.3 Spellcasting * Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 3d5 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 14% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Done waiting. Sorry, you're not good enough to have a special ability. Unknown command. Memorise Searing Ray, consuming 2 spell levels and leaving 5? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You open the door. An ogre comes into view. It is wielding a +0 giant club. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (asleep, 100% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Unknown command. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You start waiting. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (asleep, 100% to hit) The searing ray hits the ogre. The ogre is lightly wounded. The ogre shouts! (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is moderately wounded. The searing ray hits the ogre! The ogre is severely wounded. The searing ray hits the ogre! The ogre is almost dead. You finish channeling your searing ray. The ogre hits you with a +0 giant club! The ogre hits you with a +0 giant club!!! Ouch! That really hurt! You die... ########## #<.#@O'..# #..)..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Vanquished Creatures (others) A gargoyle (D) 1 creature vanquished. Grand Total: 2 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 3 | D | Noticed Ijyb 8 | D | Killed Ijyb 9 | D | Reached skill level 5 in Conjurations 9 | D | Reached XP level 2. HP: 20/20 MP: 4/6 9 | D | Reached XP level 3. HP: 25/25 MP: 4/7 145 | D | Killed a gargoyle 151 | D | Learned a level 2 spell: Searing Ray 152 | D | Noticed an ogre 262 | D | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.8 Spellcasting | 3 | 3.3 Conjurations | 5 | 5.0 Dodging | | 2.8 Stealth | | 2.6 Action || total -------------------------++------- Melee: Unarmed || 4 Tentacles || 1 Cast: Searing Ray || 1 Use: Potion || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 271 | 271 | 0 | 245 | 0 | 1 | 271.0 | Dungeon | 271 | 271 | 0 | 245 | 0 | 1 | 271.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 271 daAuts