Dungeon Crawl Stone Soup version 0.27-a0-1101-ge311f74bc8 (webtiles) character file. Game seed: 1086524311791292227 84 Zeld the Conjurer (level 4, -1/29 HPs) Began as an Octopode Conjurer on Apr 28, 2021. Was an Initiate of Vehumet. Killed from afar by an orc wizard (11 damage) ... with a magic dart ... on level 4 of the Dungeon. The game lasted 00:03:46 (3944 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 3944, Time: 00:03:46 Health: -1/29 AC: 1 Str: 6 XL: 4 Next: 46% Magic: 5/8 EV: 17 Int: 21 God: Vehumet [......] Gold: 98 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . d - +4 ring of evasion rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 98 gold pieces. Inventory: Armour j - a +0 buckler Jewellery d - a +4 ring of evasion (left tentacle) Scrolls b - 2 scrolls of fear {unknown} c - a scroll of enchant weapon {unknown} f - a scroll of vulnerability {unknown} h - 3 scrolls of identify {unknown} k - a scroll of enchant armour {unknown} m - a scroll of blinking {unknown} Potions a - a potion of might {unknown} e - a potion of heal wounds {unknown} g - a potion of ambrosia {unknown} i - a potion of experience {unknown} l - 2 potions of cancellation {unknown} Skills: * Level 2.0 Fighting + Level 2.4 Dodging - Level 2.6 Stealth * Level 2.7 Spellcasting * Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Cheibriados Gozag Hepliaklqana Trog Vehumet Wu Jian Yredelemnul The Shining One Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is a stone staircase leading up here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The orc wizard gestures at you while chanting. You are confused. You're too confused to cast spells. You bump into the rock wall. Unknown command. The orc wizard hits you with a +0 dagger. The orc wizard hits you with a +0 dagger. You closely miss the orc wizard. The orc wizard casts a spell at you. The magic dart hits you! You bump into the rock wall. The orc wizard hits you with a +0 dagger. You tentacle-slap the orc wizard but do no damage. You feel less confused. The orc wizard hits you with a +0 dagger. You tentacle-slap the orc wizard. Your grab misses the orc wizard. The orc wizard is lightly wounded. The orc wizard closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly wounded, 72% to hit) The searing ray hits the orc wizard. The orc wizard is lightly wounded. (Press . to maintain the ray.) The orc wizard misses you. The searing ray hits the orc wizard! The orc wizard is severely wounded. The orc wizard gestures at you while chanting. The magic dart hits you! You die... .######..# .........# .######..# #..# #######).# .........# ###.###.## #o# #@# #.# #.# ..# ### You could see an orc wizard. Vanquished Creatures 3 adders (D:2) A worm (D:2) 2 dart slugs (D:2) 3 orcs (D:4) 5 endoplasms 5 goblins 5 hobgoblins A jackal (D:2) A quokka (D:2) 4 ball pythons 5 bats 6 kobolds (D:2) 3 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 763 | D:1 | Reached XP level 2. HP: 13/18 MP: 0/5 766 | D:1 | Learned a level 2 spell: Searing Ray 1206 | D:1 | Reached skill level 1 in Fighting 1578 | D:2 | Reached XP level 3. HP: 12/23 MP: 1/6 2142 | D:2 | Reached XP level 4. HP: 23/29 MP: 0/7 2635 | D:3 | Found a basalt altar of Yredelemnul. 2707 | D:3 | Found a faded altar of an unknown god. 3420 | D:3 | Found a radiant altar of Vehumet. 3425 | D:3 | Found a hazy altar of Hepliaklqana. 3425 | D:3 | Found an opulent altar of Gozag. 3425 | D:3 | Found a snail-covered altar of Cheibriados. 3428 | D:3 | Found a glowing golden altar of the Shining One. 3438 | D:3 | Became a worshipper of Vehumet 3447 | D:3 | Found a bloodstained altar of Trog. 3529 | D:3 | Found an ornate altar of the Wu Jian Council. 3944 | D:4 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: giann_horns, layout_basic D:2: layout_basic, minmay_randomly_rotated_circles D:3: layout_basic, lemuel_coloured_pillars_altar, minitemple, general_overflow_altar, hellmonk_ecumenical_altar_run_dry D:4: layout_loops_ring, led_xom_imps, minmay_temple_entry_grid Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.0 Dodging | | 2.4 Stealth | | 2.6 Spellcasting | | 2.7 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 29 | 4 || 33 Constrict | 8 | 1 || 9 Tentacles | 6 | || 6 Cast: Magic Dart | 44 | || 44 Searing Ray | 8 | 14 || 22 Armor: Skin | 7 | || 7 Dodge: Dodged | 37 | 11 || 48 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3943 | 3854 | 89 | 468 | 3035 | 4 | 985.8 | Dungeon | 3943 | 3854 | 89 | 468 | 3035 | 4 | 985.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1460 daAuts D:3: 1341 daAuts D:2: 1105 daAuts D:4: 37 daAuts