Dungeon Sprint DCSS version 0.27-a0-1101-ge311f74bc8 (webtiles) character file. Game seed: 14400221680229202522 0 Zeld the Conjurer (level 1, -3/12 HPs) Began as an Octopode Conjurer on Apr 28, 2021. Slain by a river rat (9 damage) ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:00:31 (652 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 652, Time: 00:00:32 Health: -3/12 AC: 1 Str: 6 XL: 1 Next: 10% Magic: 0/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth +++....... (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: hasted, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls g - a scroll of blinking Potions b - a potion of curing e - 2 potions of magic f - a potion of berserk rage Skills: * Level 0.5 Fighting + Level 2.0 Dodging - Level 2.6 Stealth * Level 2.1 Spellcasting * Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (heavily wounded, 100% to hit) The magic dart hits the river rat but does no damage. The river rat is heavily wounded. You constrict the fungus. The river rat bites you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You closely miss the river rat. Your grab misses the river rat. The river rat is heavily wounded. You constrict the fungus. A nearby fungus withers and dies. You lose your grip on the fungus. You tentacle-slap the river rat but do no damage. You grab the river rat. The river rat is heavily wounded. You constrict the river rat. The river rat barely misses you. You tentacle-slap the river rat but do no damage. The river rat is heavily wounded. You constrict the river rat, but do no damage. The river rat bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You release your grip on the river rat. You tentacle-slap the fungus. The fungus begins to die. You grab the fungus. The fungus is lightly damaged. You constrict the fungus, but do no damage. The river rat closely misses you. You are too injured to fight recklessly! You tentacle-slap the river rat but do no damage. You grab the river rat. The river rat is heavily wounded. You constrict the fungus. You constrict the river rat, but do no damage. The river rat bites you! Ouch! That really hurt! You die... ###### ##### #