Dungeon Sprint DCSS version 0.27-a0-1101-ge311f74bc8 (webtiles) character file. Game seed: 134851364647649685 0 Zeld the Conjurer (level 1, -3/11 HPs) Began as an Octopode Conjurer on Apr 28, 2021. Slain by a river rat (10 damage) ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:00:14 (249 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 249, Time: 00:00:14 Health: -3/11 AC: 1 Str: 6 XL: 1 Next: 0% Magic: 0/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic f - a potion of berserk rage Skills: * Level 0.0 Fighting + Level 2.0 Dodging - Level 2.6 Stealth * Level 2.0 Spellcasting * Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. You open the door. A rat and a river rat come into view. Found 26 stones. The magic dart hits the river rat but does no damage. The magic dart hits the river rat. The river rat is lightly wounded. The magic dart hits the river rat but does no damage. The river rat is lightly wounded. You close the door. You start resting. Magic restored. You start waiting. Done waiting. You start waiting. Done waiting. You open the door. The magic dart hits the river rat but does no damage. There's a creature in the doorway! You tentacle-slap the river rat but do no damage. You grab the river rat. You constrict the river rat, but do no damage. The river rat closely misses you. You tentacle-slap the river rat but do no damage. You constrict the river rat, but do no damage. The river rat bites you. You tentacle-slap the river rat but do no damage. You constrict the river rat, but do no damage. The river rat bites you. The magic dart hits the river rat. The river rat is lightly wounded. You constrict the river rat. The river rat barely misses you. The magic dart hits the river rat. The river rat is moderately wounded. You constrict the river rat, but do no damage. The river rat bites you! Ouch! That really hurt! You die... ###### ##### #<..P#.....# #PP.@rr(...+ #PPPP#.....# ###### ##### You could see a river rat and a rat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 249 | D | Slain by a river rat Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_fedhas [sprint_temple] Action || total -------------------------++------- Melee: Unarmed || 3 Constrict || 1 Cast: Magic Dart || 6 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 249 | 249 | 0 | 234 | 0 | 1 | 249.0 | Dungeon | 249 | 249 | 0 | 234 | 0 | 1 | 249.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 249 daAuts