Dungeon Crawl Stone Soup version 0.27-a0-1101-ge311f74bc8 (webtiles) character file. Game seed: 11716353082809601271 88 Zeld the Conjurer (level 4, -2/29 HPs) Began as an Octopode Conjurer on Apr 29, 2021. Slain by an orc priest ... wielding a +0 dagger (3 damage) ... on level 3 of the Dungeon. The game lasted 00:02:18 (2239 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 2239, Time: 00:02:19 Health: -2/29 AC: 1 Str: 6 XL: 4 Next: 54% Magic: 0/8 EV: 13 Int: 21 God: Gold: 39 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 39 gold pieces. Inventory: Scrolls c - 3 scrolls of identify {unknown} f - 2 scrolls of silence {unknown} g - a scroll of fear {unknown} h - a scroll of teleportation {unknown} Potions a - a potion of heal wounds {unknown} b - a potion of attraction {unknown} d - a potion of might {unknown} e - a potion of degeneration {unknown} i - 2 potions of haste {unknown} Skills: * Level 1.8 Fighting + Level 2.5 Dodging - Level 2.6 Stealth * Level 2.7 Spellcasting * Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ! Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 dagger and wearing a +0 scale mail (wandering, hasn't noticed you, 81% to hit) The searing ray hits the orc priest. The orc priest is moderately wounded. The orc priest shouts! (Press . to maintain the ray.) The orc priest begins to cast a cantrip, but forgets the words! The searing ray hits the orc priest but does no damage. The orc priest is moderately wounded. The orc priest looks satisfied for a moment. The searing ray hits the orc priest. The orc priest is heavily wounded. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! You barely miss the orc priest. Your grab misses the orc priest. The orc priest is heavily wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You tentacle-slap the orc priest but do no damage. Your grab misses the orc priest. The orc priest is heavily wounded. The orc priest hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You closely miss the orc priest. Your grab misses the orc priest. The orc priest is heavily wounded. The orc priest hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You tentacle-slap the orc priest but do no damage. You grab the orc priest. The orc priest is heavily wounded. You constrict the orc priest, but do no damage. The orc priest hits you with a +0 dagger. You die... ####### #.....# #.....# # #.....# # ############.....######### #..........'.....'........ #.##########.....######### #.################ ###### #>......o@........ ...... #######)########## ###### #...o.# #####.# #.# #.# ###########o# #..........o# #.####.....## You could see an orc priest. Vanquished Creatures Terence (D:3) An adder (D:2) A worm (D:2) 3 orcs (D:3) 7 bats An endoplasm (D:2) A giant cockroach (D:1) 3 goblins 2 hobgoblins (D:1) 6 jackals 2 kobolds A quokka (D:1) 9 ball pythons 5 frilled lizards (D:1) 4 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 184 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 240 | D:1 | Learned a level 2 spell: Searing Ray 322 | D:1 | Reached skill level 1 in Fighting 588 | D:1 | Found a faded altar of an unknown god. 1051 | D:2 | Reached XP level 3. HP: 23/23 MP: 4/6 1173 | D:2 | Found Sedolufi's Distillery. 1986 | D:3 | Reached XP level 4. HP: 28/28 MP: 4/7 2023 | D:3 | Noticed Terence 2035 | D:3 | Killed Terence 2238 | D:3 | HP: 1/29 [orc priest/+0 dagger (3)] 2239 | D:3 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_rooms, chequers_ecumenical_altar_twisty, minmay_misc_feat_five D:2: layout_basic, serial_shops, shop, grunt_decor_cap D:3: layout_basic, nicolae_vehumet_radiance, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.8 Dodging | | 2.5 Stealth | | 2.6 Spellcasting | | 2.7 Conjurations | | 4.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 11 | 8 || 19 Tentacles | 4 | || 4 Constrict | 3 | 2 || 5 Cast: Magic Dart | 46 | || 46 Searing Ray | 12 | 5 || 17 Armor: Skin | 1 | 1 || 2 Dodge: Dodged | 17 | 2 || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2238 | 2196 | 42 | 17 | 1941 | 3 | 746.0 | Dungeon | 2238 | 2196 | 42 | 17 | 1941 | 3 | 746.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1045 daAuts D:2: 904 daAuts D:3: 288 daAuts