Dungeon Sprint DCSS version 0.27-a0-1101-ge311f74bc8 (webtiles) character file. Game seed: 2385929176258945346 6 Zeld the Conjurer (level 1, -4/13 HPs) Began as an Octopode Conjurer on Apr 29, 2021. Slain by a human (6 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:36 (274 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 274, Time: 00:00:37 Health: -4/13 AC: 1 Str: 6 XL: 1 Next: 90% Magic: 2/4 EV: 13 Int: 20 God: Gold: 5 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth +++....... (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: on berserk cooldown, very slightly contaminated, slowed, very slow A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch You collected 5 gold pieces. Inventory: Scrolls g - a scroll of blinking Potions a - 2 potions of flight {unknown} b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic Skills: * Level 1.5 Fighting + Level 2.4 Dodging - Level 2.6 Stealth * Level 2.6 Spellcasting * Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 40% 3d4 3% 2 Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Press: ? - help, v - describe, . - travel Here: a human (severely wounded, constricted by you) The floor, spattered with blood. Unknown command. You release your grip on the human. You are too berserk! Unknown command. You feel a strong urge to attack something. You are no longer berserk. You are exhausted. You feel yourself slow down. You see here a rat corpse. The human closely misses you. The human barely misses you. Sorry, you're not good enough to have a special ability. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - human Aim: a human (severely wounded, 100% to hit) The magic dart hits the human. The human is severely wounded. The human closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - human Aim: a human (severely wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The human hits you. You die... ▓▓▓▓▓▓▓▓▓ ▓<..#...#### ▓...#......## ▓..##...@†..# .# ▓##.##.##p..# ..# ##.##.###..# #..# ▓#.####.##..# ...+ ▓.###..##.†## #...# ▓#.....##..###....# ###..##...##.....# ##..##....#......# #..###..##.#.....# You could see a human. Vanquished Creatures A phantom (D) An endoplasm (D) 3 rats (D) 5 creatures vanquished. Vanquished Creatures (others) A hydra (D) 6 plants (D) 7 creatures vanquished. Grand Total: 12 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 14 | D | Reached skill level 1 in Fighting 173 | D | Killed a four-headed hydra 274 | D | Slain by a human Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.5 Dodging | | 2.4 Stealth | | 2.6 Spellcasting | | 2.6 Conjurations | | 4.4 Action || total -------------------------++------- Melee: Unarmed || 17 Constrict || 1 Cast: Magic Dart || 7 Use: Potion || 1 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 271 | 271 | 0 | 194 | 0 | 1 | 271.0 | Dungeon | 271 | 271 | 0 | 194 | 0 | 1 | 271.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 271 daAuts