Zeld the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (62, 0, D) the +6 scythe "Guown" {antimagic, +Rage rPois Str+6 Int-3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+6). It affects your intelligence (-3). It protects you from poison. It lets you go berserk. (62, 1, D) a +0 dagger a +0 robe (62, 2, D) a +0 dagger of venom a +0 robe (62, 3, D) a +0 dagger (62, 4, D) a +0 flail (62, 8, D) a +1 chain mail of cold resistance (63, 0, D) a +1 war axe of flaming (67, 0, D) a +4 vorpal spear (68, 0, D) the +3 short sword of Checkmate {vorpal, rN+ Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It protects you from negative energy. (70, 9, D) a staff of death (71, 8, D) a +6 scimitar of pain (71, 16, D) a tin of tremorstones (2/2) (71, 17, D) a staff of conjuration (72, 8, D) a staff of poison (72, 9, D) a +2 hunting sling of freezing (72, 15, D) a throwing net (72, 16, D) a +0 trident (72, 17, D) Sif Muna's Disquisition on Creative Air Spells Type Level Known a - Airstrike Air 4 no b - Summon Ice Beast Ice/Summoning 4 yes c - Silence Hexes/Air 5 no d - Spellforged Servitor Conjuration/Summoning 7 no (73, 1, D) a +1 whip of venom (73, 16, D) a +4 mace of holy wrath (73, 17, D) a +0 dagger of draining (74, 17, D) 4 large rocks (still there?) a cyclops corpse (still there?) (75, 1, D) the +1 fire dragon scales "Pyogro" {rF++ rC- Will+ Regen+ Str-4 Int+8} It affects your strength (-4). It affects your intelligence (+8). It greatly protects you from fire. It makes you vulnerable to cold. It increases your rate of health regeneration. It increases your willpower.