Dungeon Crawl Stone Soup version 0.27-a0-1105-g946c659c87 (webtiles) character file. Game seed: 13299661814965145938 56 Zeld the Conjurer (level 3, -4/24 HPs) Began as an Octopode Conjurer on Apr 29, 2021. Slain by a worm (11 damage) ... on level 3 of the Dungeon. The game lasted 00:00:50 (1510 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1510, Time: 00:00:51 Health: -4/24 AC: 1 Str: 6 XL: 3 Next: 95% Magic: 6/6 EV: 13 Int: 21 God: Gold: 9 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 9 gold pieces. Inventory: Scrolls a - 6 scrolls of teleportation {unknown} b - 2 scrolls of magic mapping {unknown} c - a scroll of fear {unknown} Potions d - 3 potions of magic {unknown} Skills: * Level 1.6 Fighting + Level 2.3 Dodging - Level 2.6 Stealth * Level 2.6 Spellcasting * Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 17% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (visited) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Found a gate leading back out of this place. b - a scroll labelled YFY MUVOCOAGU You see here an adder corpse. You see here a river rat skeleton. c - a scroll labelled HUQASOS UNOMN a - 5 scrolls labelled OLIESS RASUISCH (gained 1) a - 6 scrolls labelled OLIESS RASUISCH (gained 1) d - 3 fuming green potions A ball python comes into view. A ball python is nearby! A ball python is nearby! A ball python is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) Unknown command. You see here a ball python corpse. b - 2 scrolls labelled YFY MUVOCOAGU (gained 1) You now have 9 gold pieces (gained 4). Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. There is a gate leading back out of this place here. Welcome back to the Dungeon! The bat hits you. x2; The ball python bites you. The ball python closely misses you. The bat hits you. The worm bites you. The ball python barely misses you. The ball python grabs you. The ball python constricts you. The orc hits you but does no damage. There is a collapsed entrance here. You escape the ball python's grasp. The bat barely misses you. The worm bites you. The orc hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The bat barely misses you. The worm bites you! You die... ..# ##..# ### #....# ..####.#>.## ####..≈.....≈.. . #....##≈≈.≈≈# .# #.##.##≈≈.≈≈##... #.##.≈≈@.w..≈≈..# #.##.≈≈wbo..≈≈..# #.##.≈≈.S...≈≈..# #.##.≈≈...≈.≈≈..# #o##.≈≈....≈≈≈... #.##.##≈≈≈r≈##..# #<##.##≈≈≈≈≈# .# #.##. ........ . #.########.... You could see 2 worms, an orc, a bat, a ball python and a rat. Vanquished Creatures 2 adders (Sewer) 3 river rats (Sewer) 3 ball pythons (Sewer) 4 frilled lizards (Sewer) 3 rats (Sewer) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 51 | D:3 | Found a glowing drain. 62 | Sewer | Entered a sewer 351 | Sewer | Reached XP level 2. HP: 18/18 MP: 0/5 354 | Sewer | Learned a level 2 spell: Searing Ray 487 | Sewer | Reached skill level 1 in Fighting 661 | Sewer | Reached XP level 3. HP: 8/23 MP: 0/6 1510 | D:3 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_basic, minmay_bisected D:2: layout_basic, minmay_pentomino_v4 D:3: layout_loops_ring, grunt_temple_overflow_cloverleaf, cheibrodos_sewer_entry_sluice, minivault_27, uniq_robin, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.6 Dodging | | 2.3 Stealth | | 2.6 Spellcasting | | 2.6 Conjurations | | 4.4 Action || total -------------------------++------- Melee: Unarmed || 2 Constrict || 1 Cast: Magic Dart || 6 Searing Ray || 9 Armor: Skin || 3 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1509 | 1502 | 7 | 844 | 525 | 4 | 377.2 | Dungeon | 64 | 57 | 7 | 0 | 23 | 3 | 21.3 | Sewer | 1445 | 1445 | 0 | 844 | 502 | 1 | 1445.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Sewer: 1445 daAuts D:2: 31 daAuts D:3: 21 daAuts D:1: 11 daAuts