Dungeon Crawl Stone Soup version 0.27-a0-1105-g946c659c87 (webtiles) character file. Game seed: 8112898589125242070 74 Zeld the Conjurer (level 4, -7/29 HPs) Began as an Octopode Conjurer on Apr 29, 2021. Mangled by a gnoll ... wielding a +1 flail of protection (14 damage) ... on level 3 of the Dungeon. The game lasted 00:01:36 (769 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 769, Time: 00:01:37 Health: -7/29 AC: 1 Str: 6 XL: 4 Next: 28% Magic: 2/8 EV: 13 Int: 27 God: Gold: 0 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . e - amulet of magic regeneration rElec . Harm . f - +6 ring of intelligence rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.36/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. Inventory: Jewellery e - an amulet of magic regeneration (around mantle) f - a +6 ring of intelligence (left tentacle) Scrolls a - a scroll of fear {unknown} g - 2 scrolls of identify {unknown} Potions b - a potion of berserk rage {unknown} c - a potion of lignification {unknown} d - a potion of ambrosia {unknown} h - a potion of might {unknown} i - a potion of attraction {unknown} Skills: * Level 1.7 Fighting + Level 2.4 Dodging - Level 2.6 Stealth * Level 2.8 Spellcasting * Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 3d5 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 11% 3 Fulminant Prism Conj/Hex 7% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Wu Jian Portals: Sewer: D:3 Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The hobgoblin closely misses you. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - river rat Aim: a river rat (77% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! The searing ray hits the river rat! You kill the river rat! (Press . to maintain the ray.) You have reached level 4! The searing ray hits the orc. The orc is almost dead. The searing ray hits the ball python! You kill the ball python! The orc barely misses you. The gnoll misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (79% to hit) The searing ray hits the orc. You kill the orc! The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) The gnoll closely misses you. The searing ray hits the gnoll! You kill the gnoll! An endoplasm comes into view. The endoplasm quivers. Found a scroll labelled ILUIBRUORO. The rat barely misses you. The gnoll hits you with a +1 flail of protection! You die... #.. .. #.. # #. #.# .. #####. #.# ##.## ......####.##...... #......@@..#...... .##.##.#)##....J..# #### ....##....r#.#..#.## #... ........g#g.@.(..... #.## ######'..###g#..#### #.## #≈≈≈≈≈#..###.#..# #.#. #≈≈∩≈≈#........... ###.#. # #≈≈≈≈≈#g#####..?### #..... ##.#≈≈≈≈≈#.## ...# #..... #..#######g.# ...# #..##. #...........### ...# #...#. .#..g....#.#.....@. ..###<..#. You could see Sigmund, 2 gnolls, an endoplasm and a rat. Vanquished Creatures Jessica (D:2) A gnoll (D:3) An adder (D:3) A river rat (D:3) A dart slug (D:2) An orc (D:3) An endoplasm (D:3) A giant cockroach (D:3) 2 hobgoblins A quokka (D:1) 3 ball pythons (D:3) 2 bats A frilled lizard (D:1) 4 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 160 | D:2 | Reached XP level 2. HP: 10/18 MP: 1/5 389 | D:2 | Learned a level 2 spell: Searing Ray 389 | D:2 | Noticed Jessica 396 | D:2 | Killed Jessica 397 | D:2 | Reached skill level 1 in Fighting 397 | D:2 | Reached XP level 3. HP: 23/23 MP: 2/6 484 | D:3 | Noticed Sigmund 574 | D:3 | Found an ornate altar of the Wu Jian Council. 741 | D:3 | Found a glowing drain. 763 | D:3 | Reached XP level 4. HP: 6/28 MP: 3/8 769 | D:3 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_rooms, chequers_garden, chequers_serial_rivers_micro_b, columned_hall_lemuel D:2: minmay_door_path, layout_rooms, st_stairs_12, lexackson_kobold_supper, uniq_jessica, uniq_terence D:3: layout_loops_cross, general_overflow_altar, lemuel_round_altar, portal_sewer_entry_c, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.7 Dodging | | 2.4 Stealth | | 2.6 Spellcasting | | 2.8 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 11 | || 11 Tentacles | 3 | || 3 Constrict | 3 | || 3 Cast: Magic Dart | 10 | || 10 Searing Ray | 9 | 1 || 10 Dodge: Dodged | 21 | 4 || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 768 | 738 | 30 | 226 | 291 | 3 | 256.0 | Dungeon | 768 | 738 | 30 | 226 | 291 | 3 | 256.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 341 daAuts D:3: 284 daAuts D:1: 143 daAuts