Dungeon Crawl Stone Soup version 0.27-a0-1105-g946c659c87 (webtiles) character file. Game seed: 11402088158352003596 15 Zeld the Conjurer (level 2, -4/18 HPs) Began as an Octopode Conjurer on Apr 29, 2021. Slain by Edmund ... wielding a +3 flail of protection (9 damage) ... on level 4 of the Dungeon. The game lasted 00:01:30 (1338 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1338, Time: 00:01:31 Health: -4/18 AC: 1 Str: 6 XL: 2 Next: 50% Magic: 5/5 EV: 13 Int: 20 God: Gold: 28 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 28 gold pieces. Inventory: Scrolls a - a scroll of enchant weapon {unknown} Potions b - a potion of haste {unknown} Skills: * Level 0.8 Fighting + Level 2.1 Dodging - Level 2.6 Stealth * Level 2.3 Spellcasting * Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The jelly quivers. Edmund mutters, "Who needs spells, anyway?" The goblin closely misses you. The orc misses you. The orc barely misses you. Found a stone staircase leading down. There is an open door here. Found a leather armour. An adder skeleton comes into view. Found a stone staircase leading up. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Edmund Aim: Edmund, wielding a +3 flail of protection and wearing a +0 chain mail (84% to hit) The searing ray hits the goblin! You kill the goblin! The searing ray hits the adder skeleton. The adder skeleton is heavily damaged. The searing ray hits Edmund but does no damage. (Press . to maintain the ray.) The jelly jiggles. The searing ray hits the adder skeleton! You destroy the adder skeleton! The searing ray hits Edmund but does no damage. The orc closely misses you. The searing ray hits Edmund but does no damage. The searing ray hits the jelly. The jelly is moderately wounded. The orc hits you from afar with a +0 trident. Unknown command. The jelly jiggles. A jackal comes into view. Edmund says, "People accused me of being a cutpurse!" The jelly jiggles. Edmund hits you with a +3 flail of protection! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Edmund hits you with a +3 flail of protection! Ouch! That really hurt! You die... #......##.......# # #......##.......# # #......##......@##### #...J..######......@. #......# ########. #..o...# #. #......# #. #..@...# ## #...@..# # ######## You could see Edmund, a jelly and an orc. Vanquished Creatures An adder skeleton (D:4) A dart slug (D:1) An endoplasm (D:4) A goblin (D:4) 2 jackals (D:1) A ball python (D:2) 2 frilled lizards A kobold (D:1) A rat (D:1) 11 creatures vanquished. Vanquished Creatures (others) 5 plants (D:1) 5 creatures vanquished. Grand Total: 16 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 771 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 857 | D:1 | Learned a level 2 spell: Searing Ray 1216 | D:4 | Noticed Edmund 1338 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_loops_ring, chequers_ecumenical_altar_lobes D:2: minmay_inner_zag, layout_loops_corners, basic_altar, minmay_pentomino_o2, uniq_crazy_yiuf_cottage, uniq_jessica, uniq_sigmund D:3: layout_loops_corners, fedhas_altar_2, dk_vineyard_2 D:4: layout_basic, roderic_lattice_a, minmay_box_of_dots, uniq_edmund Action || total -------------------------++------- Melee: Unarmed || 16 Constrict || 1 Tentacles || 1 Cast: Magic Dart || 16 Searing Ray || 4 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1337 | 1337 | 0 | 592 | 544 | 4 | 334.2 | Dungeon | 1337 | 1337 | 0 | 592 | 544 | 4 | 334.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 873 daAuts D:2: 223 daAuts D:4: 173 daAuts D:3: 66 daAuts