Dungeon Sprint DCSS version 0.27-a0-1105-g946c659c87 (webtiles) character file. Game seed: 307813201827557222 8 Zeld the Conjurer (level 2, -1/28 HPs) Began as an Octopode Conjurer on Apr 29, 2021. Slain by a howler monkey (4 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:34 (487 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 487, Time: 00:00:35 Health: -1/28 AC: 1 Str: 6 XL: 2 Next: 8% Magic: 5/5 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth .......... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: berserking, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Potions b - a potion of curing d - a potion of haste e - 2 potions of magic Skills: * Level 1.8 Fighting + Level 2.4 Dodging - Level 2.6 Stealth * Level 2.7 Spellcasting * Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 40% 3d4 3% 2 Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Here: an orc, wielding a +1 vorpal flail and wearing a +0 scale mail (severely wounded, constricted by you) An open door. Unknown command. You hit the orc but do no damage. The orc is severely wounded. You constrict the orc, but do no damage. The howler monkey hoots and howls with incredible vigour! The orc barely misses you. You hit the orc but do no damage. You squeeze the orc. You kill the orc! The howler monkey hits you. * * * LOW HITPOINT WARNING * * * You have reached level 2! Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. As you close the door, pushing everything out of the way, it creaks loudly! Things that are here: a +0 dagger; 5 stones Okay, then. You start resting. There are monsters nearby! There are monsters nearby! A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The adder hisses angrily. You are too injured to fight recklessly! You puncture the howler monkey! Your grab misses the howler monkey. The howler monkey is heavily wounded. The howler monkey hoots and howls with incredible vigour! You are too injured to fight recklessly! You hit the howler monkey. Your grab misses the howler monkey. The howler monkey is severely wounded. The howler monkey completely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the howler monkey. Your grab misses the howler monkey. The howler monkey is severely wounded. The howler monkey hits you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +.h.sS)..hsSh@..<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a scorpion, a howler monkey (catching breath), a hound and an adder. Vanquished Creatures An orc (D) A bat (D) A goblin (D) A hobgoblin (D) A kobold (D) A ball python (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 6 | D | Reached skill level 1 in Fighting 472 | D | Noticed a hound 472 | D | Noticed a scorpion 472 | D | Noticed a howler monkey 479 | D | Reached XP level 2. HP: 1/19 MP: 5/5 487 | D | Slain by a howler monkey Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.8 Dodging | | 2.4 Stealth | | 2.6 Spellcasting | | 2.7 Conjurations | | 4.5 Action || total -------------------------++------- Melee: Unarmed || 13 Dagger || 8 Constrict || 5 Tentacles || 5 Cast: Magic Dart || 4 Use: Potion || 2 Scroll || 1 Armor: Skin || 2 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 485 | 485 | 0 | 446 | 0 | 1 | 485.0 | Dungeon | 485 | 485 | 0 | 446 | 0 | 1 | 485.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 485 daAuts