Dungeon Crawl Stone Soup version 0.27-a0-1105-g946c659c87 (webtiles) character file. Game seed: 14336359221008241301 70 Zeld the Conjurer (level 4, -2/29 HPs) Began as an Octopode Conjurer on Apr 30, 2021. Slain by Terence ... wielding a +0 mace (6 damage) ... on level 3 of the Dungeon. The game lasted 00:01:57 (1248 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1248, Time: 00:01:58 Health: -2/29 AC: 1 Str: 6 XL: 4 Next: 21% Magic: 0/8 EV: 13 Int: 21 God: Gold: 33 SH: 0 Dex: 10 Spells: 1/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 33 gold pieces. Inventory: Wands d - a wand of flame (18) Scrolls a - a scroll of enchant armour {unknown} b - a scroll of blinking {unknown} c - a scroll of teleportation {unknown} e - a scroll of identify {unknown} g - a scroll of holy word {unknown} Potions f - a potion of heal wounds {unknown} Skills: * Level 1.7 Fighting + Level 2.4 Dodging - Level 2.6 Stealth * Level 2.6 Spellcasting * Level 4.5 Conjurations + Level 0.0 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 3d4 3% 2 c - Fulminant Prism Conj/Hex 6% 3d7 47% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 4% N/A 14% 1 Pain Necr 8% 1d4 14% 1 Dazzling Flash Conj/Hex 24% N/A 16% 3 Vampiric Draining Necr 1% 2d6 38% 3 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Animate Dead Necr 1% N/A 80% 4 Agony Necr 2% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 exclusion: orc, Sigmund, Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Terence is moderately wounded. You constrict Terence, but do no damage. Terence barely misses you. You tentacle-slap Terence but do no damage. Terence is moderately wounded. You constrict Terence, but do no damage. Terence barely misses you. You tentacle-slap Terence but do no damage. You squeeze Terence. Terence is heavily wounded. You constrict Terence, but do no damage. Terence misses you. You tentacle-slap Terence but do no damage. Terence is heavily wounded. You constrict Terence, but do no damage. Terence hits you with a +0 mace! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You tentacle-slap Terence but do no damage. Terence is heavily wounded. You constrict Terence. Terence closely misses you. You tentacle-slap Terence but do no damage. Terence is heavily wounded. You constrict Terence, but do no damage. Terence hits you with a +0 mace. You tentacle-slap Terence but do no damage. Terence is heavily wounded. You constrict Terence, but do no damage. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (heavily wounded, constricted by you, 100% to hit) The magic dart hits Terence. Terence is heavily wounded. You constrict Terence. Terence hits you with a +0 mace. You die... ####.#.#...##..†##) #....#.##...#..##). #.#### #####..#.#..#...####... #.....## ##.#..#.#.##.##...##.... #......###.......#.#...#...#..... #........##.##.#.#.#.#.##........ #....†...#.....#.#.###..#.......# .........#..####.#.#...)##.....## .....†...#.....@@#.#(##..#....## .........###.#####.###..†##..## ........@....#<..#.#...#..'.## ........######.#.#.############## ........######.#.#............... ..#....##........#.############## ..#....##........#.#### #######.. ..#....##.......†.....# ........# ..#...................# ........# You could see Terence. Vanquished Creatures Jessica (D:3) An adder (D:3) 3 endoplasms 4 goblins (D:3) 3 hobgoblins 8 jackals (D:3) A quokka (D:3) 4 ball pythons 4 frilled lizards (D:3) A rat (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 422 | D:3 | Reached XP level 2. HP: 18/18 MP: 3/5 448 | D:3 | Noticed Jessica 452 | D:3 | Learned a level 2 spell: Searing Ray 454 | D:3 | Killed Jessica 455 | D:3 | Reached skill level 1 in Fighting 455 | D:3 | Reached XP level 3. HP: 17/23 MP: 1/6 1007 | D:3 | Reached XP level 4. HP: 28/28 MP: 4/7 1014 | D:3 | Learned a level 4 spell: Fulminant Prism 1096 | D:3 | Noticed Sigmund 1203 | D:3 | Noticed Terence 1248 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_wind_blow, layout_basic, hellmonk_ecumenical_altar_slurped_away, chequers_serial_rivers_small_3 D:2: layout_loops_ring, kennysheep_nub, uniq_crazy_yiuf_cottage D:3: minmay_razor_zed, layout_basic, chequers_temple_overflow_minitemple, uniq_jessica, uniq_sigmund, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.7 Dodging | | 2.4 Stealth | | 2.6 Spellcasting | | 2.6 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 15 | 11 || 26 Constrict | 5 | 3 || 8 Tentacles | 3 | 3 || 6 Cast: Magic Dart | 14 | 10 || 24 Searing Ray | 5 | 3 || 8 Stab: Sleeping | 1 | || 1 Armor: Skin | 2 | 1 || 3 Dodge: Dodged | 20 | 20 || 40 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1247 | 1241 | 6 | 0 | 1073 | 3 | 415.7 | Dungeon | 1247 | 1241 | 6 | 0 | 1073 | 3 | 415.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1069 daAuts D:2: 95 daAuts D:1: 82 daAuts