Dungeon Sprint DCSS version 0.27-a0-1105-g946c659c87 (webtiles) character file. Game seed: 11164305270842323702 261 Zeld the Conjurer (level 6, -2/42 (47) HPs) Began as an Octopode Conjurer on Apr 30, 2021. Slain by a necrophage (3 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:32 (37 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 37, Time: 00:00:33 HP: -2/42 (47) AC: 1 Str: 6 XL: 6 Next: 18% MP: 1/15 EV: 14 Int: 22 God: Gold: 0 SH: 0 Dex: 11 Spells: 16/17 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth +++....... (no ring) HPRegen 0.14/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) (no ring) @: on berserk cooldown, slowed, heavily drained, very slow A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls g - a scroll of blinking Potions b - a potion of curing d - a potion of haste e - 2 potions of magic Skills: * Level 6.5 Fighting + Level 4.9 Dodging - Level 2.6 Stealth * Level 6.2 Spellcasting * Level 7.8 Conjurations You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 82% 3d6 1% 2 Dazzling Flash Conj/Hex 48% N/A 5% 3 Fulminant Prism Conj/Hex 12% 3d9 19% 4 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 19% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - necrophage Aim: a necrophage (lightly damaged, 100% to hit) The magic dart hits the necrophage. The necrophage is moderately damaged. The necrophage closely misses you. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - necrophage Aim: a necrophage (moderately damaged, 100% to hit) The magic dart hits the necrophage. The necrophage is moderately damaged. The necrophage closely misses you. x2 Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - necrophage Aim: a necrophage (moderately damaged, 100% to hit) The magic dart hits the necrophage. The necrophage is heavily damaged. The necrophage hits you. * * * LOW HITPOINT WARNING * * * You feel drained. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - necrophage Aim: a necrophage (heavily damaged, 100% to hit) The magic dart hits the necrophage. The necrophage is heavily damaged. The necrophage misses you. The necrophage hits you. * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * The necrophage hits you. You die... ## ##. ww## ## .$# # ##.# #+# .# #...##.##l# #$†n@.+# #...##.##l# ##.# #+# .# ## ... # .m#.. ##. .## ## ## You could see a necrophage. Vanquished Creatures 3 necrophages (D) 3 creatures vanquished. Vanquished Creatures (others) A water moccasin (D) 1 creature vanquished. Grand Total: 4 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 5 | D | Noticed a wyvern 5 | D | Noticed a wyvern 9 | D | Noticed a merfolk siren 13 | D | Noticed a necrophage 13 | D | Noticed a necrophage 13 | D | Noticed a necrophage 13 | D | Noticed a necrophage 21 | D | Killed a necrophage 22 | D | Reached skill level 6 in Conjurations 22 | D | Reached XP level 2. HP: 3/23 MP: 4/7 22 | D | Reached XP level 3. HP: 4/27 MP: 4/8 22 | D | Reached XP level 4. HP: 5/34 MP: 5/10 24 | D | Killed a necrophage 25 | D | Reached skill level 5 in Fighting 25 | D | Reached skill level 5 in Spellcasting 25 | D | Reached skill level 7 in Conjurations 25 | D | Reached XP level 5. HP: 7/41 MP: 5/13 28 | D | HP: 3/60 [necrophage (1)] 29 | D | Killed a necrophage 30 | D | Reached XP level 6. HP: 3/47 MP: 5/15 31 | D | Killed a water moccasin 36 | D | HP: 1/42 [necrophage (2)] 37 | D | Slain by a necrophage Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_6, sprint2_obstacle_3, sprint2_obstacle_7, sprint2_obstacle_5, sprint2_obstacle_4, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 4 5 6 | 6.5 Dodging | 3 4 | 4.9 Spellcasting | 4 5 6 | 6.2 Conjurations | 6 7 | 7.8 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 5 | 7 || 12 Constrict | 2 | 1 || 3 Tentacles | 1 | || 1 Cast: Magic Dart | | 6 || 6 Use: Potion | 1 | 1 || 2 Dodge: Dodged | 2 | 8 || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 35 | 35 | 0 | 0 | 0 | 1 | 35.0 | Dungeon | 35 | 35 | 0 | 0 | 0 | 1 | 35.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 35 daAuts