Dungeon Sprint DCSS version 0.27-a0-1105-g946c659c87 (webtiles) character file. Game seed: 4615195198389029265 0 Zeld the Conjurer (level 1, -9/16 HPs) Began as an Octopode Conjurer on Apr 30, 2021. Mangled by a neqoxec (14 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:14 (22 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 22, Time: 00:00:14 Health: -9/16 AC: 1 Str: 6 XL: 1 Next: 0% Magic: 3/3 EV: 13 Int: 15 (20) God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth .......... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: berserking, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic Skills: * Level 0.0 Fighting + Level 2.0 Dodging - Level 2.6 Stealth * Level 2.0 Spellcasting * Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 26% 3d4 6% 2 Dazzling Flash Conj/Hex 14% N/A 28% 3 Fulminant Prism Conj/Hex 3% 3d6 67% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You open the door. A merfolk siren comes into view. It is wielding a +0 spear. Found 243 gold pieces. You close the door. There is a staircase leading out of the dungeon here. You open the door. A neqoxec comes into view. There is an open door here. Okay, then. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The neqoxec shouts! You hear a shout! x2 The neqoxec gestures at you. You feel dopey. Something feeds on your intellect! You hear a shout! You feel a strong urge to attack something. You closely miss the neqoxec. You grab the neqoxec. You constrict the neqoxec, but do no damage. The neqoxec hits you! Ouch! That really hurt! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Attack: -) Tentacles Press: ? - help, Dir - move target, f - neqoxec Aim: a neqoxec (constricted by you, about 12% to evade your tentacles) Okay, then. Unknown command. You tentacle-slap the neqoxec but do no damage. You constrict the neqoxec, but do no damage. The neqoxec gestures at you. You feel dopey. Something feeds on your intellect! You barely miss the neqoxec. You constrict the neqoxec. You tentacle-slap the neqoxec. The neqoxec is lightly wounded. You constrict the neqoxec. The neqoxec hits you! Ouch! That really hurt! You die... ## ## ##. $## .B .. .#B # #+# .# ###.##l# ##'.<.+# #@##.##l# #3###+# .# ## .$. # ..#m. ##. .## ## ## You could see a neqoxec. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D | Noticed a boulder beetle 1 | D | Noticed a boulder beetle 5 | D | Noticed a wyvern 5 | D | Noticed a wyvern 9 | D | Noticed a merfolk siren 13 | D | Noticed a neqoxec 22 | D | Mangled by a neqoxec Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_3, sprint2_obstacle_7, sprint2_obstacle_4, sprint2_obstacle_1, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Unarmed || 4 Constrict || 1 Use: Potion || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 20 | 20 | 0 | 0 | 0 | 1 | 20.0 | Dungeon | 20 | 20 | 0 | 0 | 0 | 1 | 20.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 20 daAuts