Dungeon Sprint DCSS version 0.27-a0-1105-g946c659c87 (webtiles) character file. Game seed: 15020487726661522354 0 Zeld the Conjurer (level 1, -2/13 (16) HPs) Began as an Octopode Conjurer on Apr 30, 2021. Slain by a necrophage (7 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:05 (5 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 5, Time: 00:00:06 HP: -2/13 (16) AC: 1 Str: 6 XL: 1 Next: 0% MP: 3/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth .......... (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: berserking, heavily drained, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic Skills: * Level 0.0 Fighting + Level 2.0 Dodging - Level 2.6 Stealth * Level 2.0 Spellcasting * Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Zeld the Octopode Conjurer. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. You open the door. 4 necrophages come into view. Found 243 gold pieces. You close the door. A necrophage opens the door. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You feel a strong urge to attack something. The necrophage hits you. You feel drained. There is an open door here. You tentacle-slap the necrophage. You grab the necrophage. The necrophage is lightly damaged. You constrict the necrophage, but do no damage. The necrophage hits you! You feel drained. The necrophage hits you! Ouch! That really hurt! You die... ## ## ##. .## #..#n.# #nnn# #@# ##.## +.<.+ ##.## #+# You could see 4 necrophages. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D | Noticed a necrophage 1 | D | Noticed a necrophage 1 | D | Noticed a necrophage 1 | D | Noticed a necrophage 5 | D | Slain by a necrophage Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_4, sprint2_obstacle_1, sprint2_obstacle_2, sprint2_obstacle_5, sprint2_obstacle_3, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Unarmed || 1 Constrict || 1 Use: Potion || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4 | 4 | 0 | 0 | 0 | 1 | 4.0 | Dungeon | 4 | 4 | 0 | 0 | 0 | 1 | 4.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 4 daAuts