Dungeon Sprint DCSS version 0.27-a0-1105-g946c659c87 (webtiles) character file. Game seed: 16430247663165431277 7 Zeld the Conjurer (level 2, -2/17 HPs) Began as an Octopode Conjurer on Apr 30, 2021. Was an Initiate of Sif Muna. Slain by a scorpion (5 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:59 (278 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 278, Time: 00:01:00 Health: -2/17 AC: 1 Str: 18 XL: 2 Next: 0% Magic: 4/8 EV: 14 Int: 32 God: Sif Muna [......] Gold: 0 SH: 0 Dex: 22 Spells: 8/11 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . z - +6 ring of strength rCorr . Rampage . y - +6 ring of intelligence Will ..... NoTele + x - +6 ring of intelligence Stlth ++........ w - +6 ring of dexterity HPRegen 0.05/turn v - +6 ring of dexterity MPRegen 0.11/turn u - ring of flight A - +6 ring of strength (no ring) @: confused, lethally poisoned (-2 -> -12), flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were in the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 1 branch Inventory: Armour a - a +3 tower shield Jewellery u - a ring of flight (on tentacle) v - a +6 ring of dexterity (on tentacle) w - a +6 ring of dexterity (on tentacle) x - a +6 ring of intelligence (on tentacle) y - a +6 ring of intelligence (right tentacle) z - a +6 ring of strength (left tentacle) A - a +6 ring of strength (on tentacle) Wands r - a wand of mindburst (7) s - a wand of iceblast (7) t - a wand of acid (7) Scrolls g - 4 scrolls of blinking m - 4 scrolls of amnesia n - 7 scrolls of fog o - a scroll of holy word p - 5 scrolls of identify q - 2 scrolls of fear Potions b - 10 potions of curing c - 9 potions of heal wounds d - 6 potions of haste e - 7 potions of magic f - 3 potions of berserk rage h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance l - 5 potions of might Miscellaneous B - a lightning rod (4/4) Skills: * Level 0.0 Fighting + Level 2.0 Dodging - Level 2.6 Stealth * Level 5.1 Spellcasting * Level 6.6 Conjurations * Level 0.0 Invocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 3d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 58% N/A 3% 3 Fulminant Prism Conj/Hex 14% 3d9 13% 4 Iskenderun's Mystic Bla Conj/Tloc 29% 2d7 13% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Memorise Searing Ray, consuming 2 spell levels and leaving 8? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. A tarantella and a scorpion come into view. Found the +0 kite shield of Anoqugga {rF+ rC- Will+} and a staff of air. Found a transporter. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (asleep, 100% to hit) The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, 83% to hit) The searing ray hits the scorpion. The scorpion is severely wounded. (Press . to maintain the ray.) The tarantella hisses angrily. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! Unknown command. Unknown command. Unknown command. You feel much better. You feel very sick. The tarantella bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are confused. The scorpion stings you. You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.|.[.▓ ▓.....▓ ▓..ss.▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a tarantella and a scorpion. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 1 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 1 | D | Found the +10 dark maul {vorpal} 1 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 1 | D | Found the +14 obsidian axe {vorpal, Drain Fly SInv} 1 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the +9 sword of Zonguldrok {reap} 1 | D | Found the +13 scythe of Curses {drain, Drain} 1 | D | Found the +5 sword of Power {vorpal} 1 | D | Found the +7 mace of Variability {chain chaos} 1 | D | Found the +7 Singing Sword {vorpal, sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 7 | D | Found a shimmering blue altar of Sif Muna. 7 | D | Found a bloodstained altar of Trog. 7 | D | Found a sacrificial altar of Ru. 7 | D | Found a stormy altar of Qazlal. 7 | D | Found an iron altar of Okawaru. 8 | D | Found a sparkling altar of Nemelex Xobeh. 10 | D | Found a transporter. 10 | D | Found an ancient bone altar of Kikubaaqudgha. 10 | D | Found a viscous altar of Jiyva. 10 | D | Found a corrupted altar of Lugonu. 10 | D | Found a hazy altar of Hepliaklqana. 10 | D | Found a burning altar of Makhleb. 10 | D | Found an opulent altar of Gozag. 30 | D | Became a worshipper of Sif Muna the Loreminder 48 | D | Reached skill level 5 in Spellcasting 48 | D | Reached skill level 6 in Conjurations 48 | D | Reached XP level 2. HP: 17/17 MP: 4/8 274 | D | Learned a level 2 spell: Searing Ray 275 | D | Entered arena 2. 275 | D | Noticed a scorpion 275 | D | Noticed a tarantella 275 | D | Found a transporter. 278 | D | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Spellcasting | 5 | 5.1 Conjurations | 6 | 6.6 Dodging | | 2.0 Stealth | | 2.6 Action || total -------------------------++------- Cast: Searing Ray || 2 Use: Potion || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 274 | 274 | 0 | 182 | 14 | 1 | 274.0 | Dungeon | 274 | 274 | 0 | 182 | 14 | 1 | 274.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 274 daAuts