Zeld the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 4, D) a ring of flight (61, 8, D) a +0 hand axe of draining (61, 16, D) 4 scrolls of enchant weapon (61, 26, D) a book of Ice (62, 0, D) the +9 flail of Starshine {holy, rF+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. (62, 8, D) a book of the Sky (62, 16, D) a staff of fire (62, 17, D) a staff of air (62, 21, D) a +0 hand axe (still there?) a draconian corpse (still there?) (62, 26, D) a +4 chain mail of fire resistance (62, 27, D) the Reference Book on Transformation and Clay Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Wereblood Transmutation 2 no c - Ignite Poison Fire/Transmutation/Poison 3 no d - Animate Armour Summoning/Earth 4 no e - Hydra Form Transmutation 5 no f - Alistair's Intoxication Transmutation/Poison 5 no (63, 0, D) a staff of air (63, 16, D) a book of Ice (63, 17, D) a condenser vane (63, 26, D) a +0 dagger (63, 27, D) a +0 hand axe (64, 16, D) a staff of cold (64, 17, D) a +1 hand axe of venom (64, 26, D) a +0 flail (64, 27, D) the +9 quarterstaff of Wooduh {flame, Fly} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It grants you flight. (64, 32, D) a +5 whip of draining (65, 26, D) the +27 Lear's hauberk (67, 0, D) a staff of death (67, 29, D) a staff of conjuration (still there?) a draconian corpse (still there?) (68, 0, D) a +7 vorpal great sword (70, 9, D) a +0 vorpal flail (71, 8, D) a +0 kite shield of protection (71, 26, D) a staff of cold (72, 2, D) a +0 dagger (still there?) a +0 robe (still there?) a potion of cancellation (still there?) (72, 8, D) a staff of earth (72, 16, D) a +1 scythe of flaming (72, 17, D) a +0 spear (72, 21, D) a +1 war axe of freezing (72, 26, D) a +1 spear of pain (72, 27, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (72, 28, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (72, 30, D) a +0 giant club an ogre corpse (72, 31, D) a +0 giant club a +0 giant spiked club (73, 26, D) the +0 pair of gloves of the Constellations {rCorr Str+4} It affects your strength (+4). It protects you from acid and corrosion. (74, 2, D) a +0 scythe a +0 robe (74, 30, D) a +0 dire flail (still there?) a +0 giant club (still there?) a two-headed ogre corpse (still there?) (75, 1, D) a book of Conjurations