Dungeon Sprint DCSS version 0.27-a0-1105-g946c659c87 (webtiles) character file. Game seed: 4604258895232140945 607 Zeld the Destroyer (level 7, 0/55 HPs) Began as an Octopode Conjurer on Apr 30, 2021. Killed from afar by an electric eel (11 damage) ... with a bolt of electricity ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:01:04 (317 turns). Zeld the Destroyer (Octopode Conjurer) Turns: 317, Time: 00:01:05 Health: 0/55 AC: 1 Str: 7 XL: 7 Next: 43% Magic: 18/18 EV: 14 Int: 22 God: Gold: 486 SH: 0 Dex: 8 Spells: 10/21 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth ++++...... (no ring) HPRegen 0.18/turn (no ring) MPRegen 0.16/turn (no ring) (no ring) (no ring) @: unable to read A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, nimble swimmer 1, tentacles, clumsy 1, subdued magic 1, inability to read while threatened a: no special abilities You were in the Dungeon. You visited 1 branch You collected 486 gold pieces. Inventory: Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic Skills: * Level 8.1 Fighting + Level 6.1 Dodging - Level 2.6 Stealth * Level 7.7 Spellcasting * Level 9.2 Conjurations + Level 2.0 Hexes + Level 2.0 Translocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 3d6 1% 2 c - Fulminant Prism Conj/Hex 12% 3d9 6% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 6% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 50% N/A 1% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) You are camouflaged near water. (Stealth+) You have tentacles for arms and can constrict up to eight enemies at once. You are clumsy. (Dex -2) Your spells are a little easier to cast, but a little less powerful. You sometimes lose the ability to read scrolls when taking damage. Message History You are poisoned. The scorpion poisons you! The scorpion misses you. The searing ray hits the scorpion! You kill the scorpion! You feel sick. Your Fighting skill increases to level 8! Your Hexes skill increases to level 2! Your Translocations skill increases to level 2! You finish channeling your searing ray. You feel sick. You can read scrolls again. You feel sick. There is an open door here. You see here a scorpion corpse. Unknown command. You feel sick. You now have 486 gold pieces (gained 243). You feel sick. You start resting. You feel sick. x3 You are no longer poisoned. You start resting. The walls and floor vibrate strangely for a moment. You start resting. You start resting. Magic restored. 3 electric eels come into view. You see here a scorpion corpse. Unknown command. An electric eel comes into view. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! You feel threatened and lose the ability to read scrolls! 2 electric eels come into view. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! There is an open door here. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! * * * LOW HITPOINT WARNING * * * The bolt of electricity hits you! You die... #.B$##.###..#..# #+.<.'##.+..# #.B.##.##.#.#.§..# ##. #†###.## §.... # ###.##### .... #.†#..# § ≈.. # ##.#.## §≈§ ≈§ #≈≈##'##≈≈§§≈ ≈ #≈≈≈@≈≈≈≈≈≈≈ #+++#§§'#≈§≈ ≈;;;≈# §§;§;§≈# §§§§§;§§≈+ §≈§§§§§;§## ##≈;§§;§≈## ####+#### You could see 9 electric eels. Vanquished Creatures 3 neqoxecs (D) 4 scorpions (D) 7 creatures vanquished. Vanquished Creatures (others) A wyvern (D) A water moccasin (D) 2 creatures vanquished. Grand Total: 9 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D | Noticed a wyvern 1 | D | Noticed a wyvern 5 | D | Noticed a neqoxec 5 | D | Gained mutation: You are clumsy. (Dex -2) [a neqoxec] 6 | D | Gained mutation: You sometimes lose the ability to read | scrolls when taking damage. [a neqoxec] 9 | D | Noticed a neqoxec 17 | D | Killed a neqoxec 18 | D | Reached skill level 5 in Fighting 18 | D | Reached skill level 5 in Spellcasting 18 | D | Reached skill level 6 in Conjurations 18 | D | Reached XP level 2. HP: 24/24 MP: 4/8 18 | D | Reached XP level 3. HP: 29/29 MP: 4/9 18 | D | Reached XP level 4. HP: 35/35 MP: 4/11 18 | D | Reached XP level 5. HP: 39/39 MP: 4/12 21 | D | Killed a neqoxec 21 | D | Noticed a neqoxec 22 | D | Reached skill level 5 in Dodging 22 | D | Reached skill level 7 in Conjurations 22 | D | Reached XP level 6. HP: 46/46 MP: 4/15 28 | D | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [a neqoxec] 30 | D | Killed a neqoxec 31 | D | Reached skill level 8 in Conjurations 38 | D | Killed a water moccasin 163 | D | Killed a wyvern 207 | D | Learned a level 2 spell: Searing Ray 212 | D | Learned a level 4 spell: Fulminant Prism 217 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 234 | D | Noticed a boulder beetle 234 | D | Noticed a boulder beetle 243 | D | Reached skill level 9 in Conjurations 243 | D | Reached skill level 1 in Hexes 243 | D | Reached skill level 1 in Translocations 243 | D | Reached XP level 7. HP: 45/54 MP: 11/18 317 | D | Killed from afar by an electric eel Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_3, sprint2_obstacle_6, sprint2_obstacle_1, sprint2_obstacle_2, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 5 6 7 8 | 8.1 Dodging | 4 5 6 | 6.1 Spellcasting | 5 6 7 | 7.7 Conjurations | 6 7 9 | 9.2 Hexes | 1 2 | 2.0 Translocations | 1 2 | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 10 | 9 | || 19 Tentacles | 3 | 2 | || 5 Constrict | 1 | 1 | || 2 Cast: Searing Ray | | 2 | 1 || 3 Magic Dart | | 2 | || 2 Use: Potion | 1 | | || 1 Dodge: Dodged | 3 | 4 | 1 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 322 | 322 | 0 | 240 | 0 | 1 | 322.0 | Dungeon | 322 | 322 | 0 | 240 | 0 | 1 | 322.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 322 daAuts