Dungeon Sprint DCSS version 0.27-a0-1105-g946c659c87 (webtiles) character file. Game seed: 3369390535005734377 259 Zeld the Conjurer (level 6, -3/42 (47) HPs) Began as an Octopode Conjurer on Apr 30, 2021. Slain by a necrophage (5 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:45 (50 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 50, Time: 00:00:46 HP: -3/42 (47) AC: 1 Str: 6 XL: 6 Next: 17% MP: 2/15 EV: 14 Int: 23 God: Gold: 0 SH: 0 Dex: 10 Spells: 16/17 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth +++....... (no ring) HPRegen 0.14/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) (no ring) @: on berserk cooldown, slowed, heavily drained, very slow A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Potions d - a potion of haste e - 2 potions of magic Skills: * Level 6.4 Fighting + Level 5.0 Dodging - Level 2.6 Stealth * Level 6.3 Spellcasting * Level 7.8 Conjurations You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 86% 3d6 1% 2 Dazzling Flash Conj/Hex 50% N/A 4% 3 Fulminant Prism Conj/Hex 12% 3d9 17% 4 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 17% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You feel better. The necrophage barely misses you. You barely miss the necrophage. Your grab misses the necrophage. The necrophage is moderately damaged. The necrophage closely misses you. The necrophage hits you. Your magical contamination has completely faded away. You are too injured to fight recklessly! You tentacle-slap the necrophage but do no damage. You grab the necrophage. The necrophage is moderately damaged. You constrict the necrophage, but do no damage. The necrophage hits you. * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - necrophage Aim: a necrophage (moderately damaged, constricted by you, 100% to hit) The magic dart hits the necrophage. The necrophage is heavily damaged. You constrict the necrophage, but do no damage. The necrophage barely misses you. The necrophage hits you. * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * You release your grip on the necrophage. There is a staircase leading out of the dungeon here. The necrophage hits you. * * * LOW HITPOINT WARNING * * * You feel drained. Blink to where? Press: ? - help, Dir - move target, p - necrophage As you read the scroll of blinking, it crumbles to dust. Found 243 gold pieces. You see here 243 gold pieces. Memorise Searing Ray, consuming 2 spell levels and leaving 14? You start memorising the spell. You continue memorising. The necrophage hits you. Your memorisation is interrupted. You die... ## ## .## w# ww ### .#. ##.###+# # #...##.###s.# +@##†n<§+$# #.n.##.###s.# ##.###+# # ### .#$ l# #l ## ## You could see a necrophage. Vanquished Creatures 3 necrophages (D) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 5 | D | Noticed a scorpion 5 | D | Noticed a scorpion 9 | D | Noticed a wyvern 9 | D | Noticed a wyvern 13 | D | Noticed a necrophage 13 | D | Noticed a necrophage 13 | D | Noticed a necrophage 13 | D | Noticed a necrophage 20 | D | Killed a necrophage 21 | D | Reached skill level 6 in Conjurations 21 | D | Reached XP level 2. HP: 18/22 MP: 4/7 21 | D | Reached XP level 3. HP: 22/27 MP: 4/8 21 | D | Reached XP level 4. HP: 27/33 MP: 5/10 27 | D | Killed a necrophage 28 | D | Reached skill level 5 in Fighting 28 | D | Reached skill level 5 in Spellcasting 28 | D | Reached skill level 7 in Conjurations 28 | D | Reached XP level 5. HP: 31/39 MP: 5/13 36 | D | Killed a necrophage 37 | D | Reached skill level 5 in Dodging 37 | D | Reached XP level 6. HP: 22/47 MP: 4/15 46 | D | HP: 1/44 [necrophage (5)] 50 | D | Slain by a necrophage Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_2, sprint2_obstacle_3, sprint2_obstacle_4, sprint2_obstacle_5, sprint2_obstacle_1, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 4 5 6 | 6.4 Dodging | 3 4 5 | 5.0 Spellcasting | 4 5 6 | 6.3 Conjurations | 6 7 | 7.8 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 6 | 13 || 19 Constrict | 1 | 3 || 4 Tentacles | 1 | 1 || 2 Cast: Magic Dart | | 7 || 7 Use: Potion | 1 | 2 || 3 Scroll | | 1 || 1 Dodge: Dodged | 1 | 10 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 55 | 55 | 0 | 0 | 0 | 1 | 55.0 | Dungeon | 55 | 55 | 0 | 0 | 0 | 1 | 55.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 55 daAuts