Dungeon Sprint DCSS version 0.27-a0-1105-g946c659c87 (webtiles) character file. Game seed: 11966562197554381685 27 Zeld the Conjurer (level 3, -10/25 HPs) Began as an Octopode Conjurer on Apr 30, 2021. Mangled by an ogre ... wielding a +0 giant club (21 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:16 (252 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 252, Time: 00:00:16 Health: -10/25 AC: 1 Str: 6 XL: 3 Next: 10% Magic: 3/7 EV: 13 Int: 21 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth +++....... (no ring) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic Skills: * Level 2.8 Fighting + Level 2.9 Dodging - Level 2.6 Stealth * Level 3.4 Spellcasting * Level 5.1 Conjurations + Level 0.0 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 3d5 2% 2 c - Dazzling Flash Conj/Hex 28% N/A 14% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You are exhausted. You feel yourself slow down. You start resting. HP restored. You start resting. You feel yourself speed up. You start resting. Magic restored. You start waiting. You recover from your berserk rage. You start waiting. You start waiting. Done waiting. Memorise Searing Ray, consuming 2 spell levels and leaving 5? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. This spell is quite dangerous to cast! Memorise Dazzling Flash, consuming 3 spell levels and leaving 2? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. You open the door. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (90% to hit) The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant club! Ouch! That really hurt! The searing ray hits the ogre! The ogre is almost dead. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#@O'..# #..)..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 3 | D | Noticed Ijyb 10 | D | Killed Ijyb 11 | D | Reached skill level 5 in Conjurations 11 | D | Reached XP level 2. HP: 20/20 MP: 1/6 11 | D | Reached XP level 3. HP: 25/25 MP: 1/7 242 | D | Learned a level 2 spell: Searing Ray 246 | D | Learned a level 3 spell: Dazzling Flash 248 | D | Noticed an ogre 252 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.8 Spellcasting | 3 | 3.4 Conjurations | 5 | 5.1 Dodging | | 2.9 Stealth | | 2.6 Action || total -------------------------++------- Melee: Unarmed || 4 Constrict || 1 Tentacles || 1 Cast: Magic Dart || 2 Searing Ray || 1 Use: Potion || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 266 | 266 | 0 | 240 | 0 | 1 | 266.0 | Dungeon | 266 | 266 | 0 | 240 | 0 | 1 | 266.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 266 daAuts