Dungeon Sprint DCSS version 0.27-a0-1116-g91b3acb402 (webtiles) character file. Game seed: 7275978214220636719 0 Zeld the Shield-Bearer (level 1, 0/24 HPs) Began as an Octopode Fighter on May 1, 2021. Slain by a merfolk siren ... wielding a +0 trident (8 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:12 (7 turns). Zeld the Shield-Bearer (Octopode Fighter) Turns: 7, Time: 00:00:12 Health: 0/24 AC: 1 Str: 15 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 10 God: Gold: 0 SH: 8 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Faith . b - +0 kite shield rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth .......... (no ring) HPRegen 0.08/turn (no ring) MPRegen 0.07/turn (no ring) (no ring) (no ring) @: berserking, hasted, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 kite shield (worn) Scrolls i - a scroll of blinking Potions c - a potion of might d - a potion of curing e - a potion of heal wounds g - 2 potions of magic Skills: * Level 3.0 Fighting * Level 2.0 Axes - Level 3.0 Dodging * Level 3.0 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Zeld the Octopode Fighter. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Setting a skill training target for Shields at 15.0. Setting a skill training target for Axes at 16.0. Unknown command. You open the door. A merfolk siren comes into view. It is wielding a +0 trident. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You close the door. You are no longer entranced. You feel yourself speed up. A merfolk siren opens the door. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You block the merfolk siren's attack. You feel a strong urge to attack something. The merfolk siren hits you with a +0 trident! Ouch! That really hurt! There is an open door, spattered with blood here. You are too injured to fight recklessly! You are too injured to fight recklessly! You slash the merfolk siren! Your grab misses the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren hits you with a +0 trident! You die... ## ## ##. .## #..#..# #.m.# #@# ##.## +.<.+ ##.## #+# You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Octopode Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 1 | D | Noticed a merfolk siren 7 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_3, sprint2_obstacle_4, sprint2_obstacle_1, sprint2_obstacle_5, sprint2_obstacle_2, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: War axe || 1 Use: Potion || 2 Block: Kite shield || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6 | 6 | 0 | 0 | 0 | 1 | 6.0 | Dungeon | 6 | 6 | 0 | 0 | 0 | 1 | 6.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 6 daAuts