Dungeon Sprint DCSS version 0.27-a0-1116-g91b3acb402 (webtiles) character file. Game seed: 13536792133736676457 26 Zeld the Firebug (level 3, -12/24 HPs) Began as an Octopode Fire Elementalist on May 1, 2021. Engulfed by a cloud of flame (22 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:44 (323 turns). Zeld the Firebug (Octopode Fire Elementalist) Turns: 323, Time: 00:00:44 Health: -12/24 AC: 1 Str: 7 XL: 3 Next: 8% Magic: 1/7 EV: 13 Int: 18 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth +++....... (no ring) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of magic Skills: + Level 2.1 Fighting + Level 3.0 Dodging - Level 2.6 Stealth + Level 2.8 Spellcasting + Level 2.4 Conjurations * Level 4.5 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Conjure Flame Conj/Fire 14% 6-21 12% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 10% N/A 21% 3 Sticky Flame Conj/Fire 14% 2d4 38% 4 Fireball Conj/Fire 7% 3d5 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Okay, then. Casting: Conjure Flame (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (12% risk of failure)! Continue anyway? The fire begins to smolder! The ogre barely misses you. Casting: Conjure Flame (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Conjure Flame (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The ogre completely misses you. You smother the flame. The foxfire hits the ogre. The ogre is moderately wounded. The foxfire hits the ogre but does no damage. The ogre is moderately wounded. The ogre hits you with a +0 giant club! Ouch! That really hurt! Things that are here: a +1 dagger of holy wrath; a +0 leather armour The ogre closely misses you. There is an open door here. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! The foxfire hits the ogre. The ogre is moderately wounded. There is an open door here. Magic courses through your body. The ogre misses you. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (12% risk of failure)! Continue anyway? The fire begins to smolder! The ogre closely misses you. Casting: Conjure Flame (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (12% risk of failure)! Continue anyway? The fire ignites! You are engulfed in blazing flames. Ouch! That really hurt! You die... ########## #<.#.O@..# #..'..#..+ #.)#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Vanquished Creatures (others) 8 foxfires (D) 8 creatures vanquished. Grand Total: 9 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Octopode Fire Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 4 | D | Noticed Ijyb 15 | D | Killed Ijyb 16 | D | Reached skill level 4 in Fire Magic 16 | D | Reached XP level 2. HP: 9/19 MP: 0/5 16 | D | Reached XP level 3. HP: 12/24 MP: 0/7 300 | D | Learned a level 3 spell: Conjure Flame 301 | D | Noticed an ogre 323 | D | Engulfed by a cloud of flame Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.1 Dodging | 3 | 3.0 Conjurations | 2 | 2.4 Fire Magic | 4 | 4.5 Stealth | | 2.6 Spellcasting | | 2.8 Action || total -------------------------++------- Melee: Unarmed || 7 Constrict || 1 Tentacles || 1 Cast: Foxfire || 5 Conjure Flame || 4 Use: Potion || 2 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 335 | 335 | 0 | 290 | 0 | 1 | 335.0 | Dungeon | 335 | 335 | 0 | 290 | 0 | 1 | 335.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 335 daAuts