Dungeon Sprint DCSS version 0.27-a0-1116-g91b3acb402 (webtiles) character file. Game seed: 3873232014260269018 25 Zeld the Grave Robber (level 3, -3/24 HPs) Began as an Octopode Necromancer on May 1, 2021. Slain by an ogre ... wielding a +0 giant club (24 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:26 (287 turns). Zeld the Grave Robber (Octopode Necromancer) Turns: 287, Time: 00:00:27 Health: -3/24 AC: 1 Str: 7 XL: 3 Next: 4% Magic: 3/7 EV: 13 Int: 18 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth +++....... (no ring) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Wands a - a wand of polymorph (1) Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic f - a potion of berserk rage Skills: + Level 2.2 Fighting + Level 3.1 Dodging - Level 2.6 Stealth + Level 3.0 Spellcasting * Level 5.4 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 88% 1d8 1% 1 b - Vampiric Draining Necr 11% 2d7 5% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 44% N/A 1% 1 Animate Dead Necr 11% N/A 17% 4 Agony Necr 22% N/A 43% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (chance to affect: 81%) The ogre writhes in agony. Casting: Pain (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Pain (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, chance to affect: 81%) The ogre writhes in agony. Casting: Pain (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded, chance to affect: 81%) Okay, then. Casting: Pain (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (5% risk of failure)! Continue anyway? Aiming: Vampiric Draining (quite dangerous; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded) Okay, then. Casting: Vampiric Draining (quite dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded, chance to affect: 81%) The ogre writhes in agony. Casting: Pain (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded, chance to affect: 81%) The ogre writhes in agony. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#@O'..# #..'..#..+ #.)#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Octopode Necromancer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 3 | D | Noticed Ijyb 12 | D | Killed Ijyb 13 | D | Reached skill level 5 in Necromancy 13 | D | Reached XP level 2. HP: 19/19 MP: 0/6 13 | D | Reached XP level 3. HP: 24/24 MP: 0/7 277 | D | Learned a level 3 spell: Vampiric Draining 282 | D | Noticed an ogre 287 | D | Slain by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.2 Dodging | 3 | 3.1 Spellcasting | 3 | 3.0 Necromancy | 5 | 5.4 Stealth | | 2.6 Action || total -------------------------++------- Melee: Unarmed || 2 Cast: Pain || 7 Armor: Skin || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 287 | 287 | 0 | 259 | 0 | 1 | 287.0 | Dungeon | 287 | 287 | 0 | 259 | 0 | 1 | 287.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 287 daAuts