Dungeon Crawl Stone Soup version 0.27-a0-1116-g91b3acb402 (webtiles) character file. Game seed: 5131511067335263385 11 Zeld the Conjurer (level 2, -1/18 HPs) Began as an Octopode Conjurer on May 1, 2021. Slain by a worm (9 damage) ... on level 3 of the Dungeon. The game lasted 00:00:31 (153 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 153, Time: 00:00:32 Health: -1/18 AC: 1 Str: 6 XL: 2 Next: 29% Magic: 5/5 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You aren't carrying anything. Skills: * Level 0.9 Fighting + Level 2.1 Dodging - Level 2.6 Stealth + Level 2.1 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You constrict the hobgoblin, but do no damage. The hobgoblin closely misses you. You tentacle-slap the hobgoblin but do no damage. You constrict the hobgoblin, but do no damage. The hobgoblin hits you. You tentacle-slap the hobgoblin. The hobgoblin is moderately wounded. You constrict the hobgoblin. The hobgoblin closely misses you. You tentacle-slap the hobgoblin but do no damage. The hobgoblin is heavily wounded. You constrict the hobgoblin. The hobgoblin hits you. You tentacle-slap the hobgoblin. The hobgoblin is almost dead. You constrict the hobgoblin, but do no damage. The hobgoblin hits you. You tentacle-slap the hobgoblin but do no damage. You squeeze the hobgoblin. You kill the hobgoblin! Memorise Searing Ray, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You see here a hobgoblin corpse. You hear the slow rusting of a very distant drain. Found 6 gold pieces. Found 21 stones. You see here 21 stones. You start resting. Magic restored. Found 7 stones. You see here 7 stones. Found an escape hatch in the floor. A bat and a goblin come into view. A worm comes into view. The goblin shouts! The bat closely misses you. You barely miss the bat. Your grab misses the bat. Your squeeze misses the bat. The bat hits you. The bat completely misses you. The bat hits you but does no damage. The worm bites you! Ouch! That really hurt! You die... #..######.# #..# #(# #..# #.# #..######.# ...#..(...# ###.#.###### #.#.# ###.#.## #.gw@..# ........b..# .###.##....# # ##.#... #......# #.......# ........# #.......# You could see a worm, a goblin and a bat. Vanquished Creatures An adder (D:3) A goblin (D:3) A hobgoblin (D:3) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 89 | D:3 | Reached XP level 2. HP: 15/18 MP: 0/5 101 | D:3 | Learned a level 2 spell: Searing Ray 153 | D:3 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_elements, layout_loops_corners, minmay_misc_feat_hallway D:2: layout_basic, basic_altar, uniq_sigmund D:3: layout_loops_ring, gup_sewer_entry_bowl Action || total -------------------------++------- Melee: Unarmed || 8 Constrict || 1 Tentacles || 1 Cast: Magic Dart || 5 Armor: Skin || 1 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 152 | 151 | 1 | 64 | 0 | 3 | 50.7 | Dungeon | 152 | 151 | 1 | 64 | 0 | 3 | 50.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 145 daAuts D:2: 3 daAuts D:1: 3 daAuts