Dungeon Crawl Stone Soup version 0.27-a0-1116-g91b3acb402 (webtiles) character file. Game seed: 11826067054627641562 147 Zeld the Conjurer (level 5, -9/38 HPs) Began as an Octopode Conjurer on May 1, 2021. Mangled by an ogre ... wielding a +0 giant spiked club (13 damage) ... on level 3 of the Dungeon. The game lasted 00:02:38 (1660 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1660, Time: 00:02:39 Health: -9/38 AC: 1 Str: 3 (5) XL: 5 Next: 29% Magic: 1/9 EV: 13 Int: 19 (21) God: Gold: 17 SH: 0 Dex: 8 (10) Spells: 7/10 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.12/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, robust 1, weak 1, wild magic 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 17 gold pieces. You aren't carrying anything. Skills: * Level 2.3 Fighting + Level 2.6 Dodging - Level 2.6 Stealth * Level 3.1 Spellcasting * Level 4.7 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 4% 1 b - Searing Ray Conj 54% 3d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 6% N/A 22% 1 Apportation Tloc 6% N/A 22% 1 Corona Hex 3% N/A 22% 1 Summon Small Mammal Summ 12% N/A 22% 1 Dazzling Flash Conj/Hex 30% N/A 24% 3 Fulminant Prism Conj/Hex 7% 3d7 58% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:3 [ Annotations: D:4 Pikel Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You are robust. (+10% HP) You are weak. (Str -2) Your spells are a little harder to cast, but a little more powerful. Message History You see here a +0 spear. An adder comes into view. The adder hisses angrily. The adder closely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are poisoned. The adder poisons you! You feel sick. You feel sick. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. You feel sick. The lemure barely misses you. It was a potion of mutation. You feel extremely strange. You feel weaker. You feel robust. You feel less in control of your magic. You feel sick. The lemure closely misses you. You feel sick. You feel sick. You feel sick. You are no longer poisoned. Pikel says, "You'll make a fine lemure." An adder skeleton comes into view. An ogre comes into view. It is wielding a +0 giant spiked club. The ogre shouts! You hear a shout! There is a stone staircase leading up here. The lemure misses you. The ogre closely misses you. You climb upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (90% to hit) The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) The lemure misses you. The ogre hits you with a +0 giant spiked club! You die... ##### ... #5# #@# #O# #.# #.# #.# #.# #.# ... #.# ... ..# #.# .# You could see an ogre and a lemure. Vanquished Creatures A lemure (D:4) A scorpion (D:4) A centaur skeleton (D:4) 3 gnolls (D:4) An adder (D:2) A worm (D:2) 4 ball pythons An endoplasm (D:4) 4 goblins 2 jackals (D:4) A quokka (D:2) A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 293 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 296 | D:1 | Learned a level 2 spell: Searing Ray 386 | D:2 | Reached skill level 1 in Fighting 510 | D:3 | Found Heebler's Armour Emporium. 569 | D:3 | Reached XP level 3. HP: 23/23 MP: 3/6 975 | D:4 | Noticed a scorpion 1110 | D:4 | Killed a scorpion 1111 | D:4 | Reached XP level 4. HP: 23/29 MP: 0/8 1236 | D:4 | Noticed a lemure 1243 | D:4 | Reached XP level 5. HP: 22/34 MP: 6/9 1290 | D:4 | Killed a lemure 1301 | D:4 | Noticed Pikel 1623 | D:4 | Noticed a lemure 1625 | D:4 | Noticed a lemure 1628 | D:4 | Noticed a lemure 1647 | D:4 | Gained mutation: You are weak. (Str -2) [potion of | mutation] 1647 | D:4 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 1647 | D:4 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 1654 | D:4 | Noticed an ogre 1660 | D:3 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_loops_corners, serial_bayou_pond_b, hangedman_decor_peaks_small, nrook_mini_backslash, kennysheep_minor_cross, minmay_crystal_room, minmay_pentomino_t2 D:2: layout_basic, ebering_ecumenical_altar_webs D:3: layout_loops_ring, serial_shops, shop_fountains, serial_bayou_pond_a D:4: corexii_shantytown, layout_rooms, minmay_temple_entry_waves, uniq_pikel, uniq_edmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.3 Spellcasting | 3 | 3.1 Dodging | | 2.6 Stealth | | 2.6 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Constrict | 1 | || 1 Cast: Magic Dart | 11 | 1 || 12 Searing Ray | 9 | 7 || 16 Use: Potion | | 2 || 2 Armor: Skin | 2 | 1 || 3 Dodge: Dodged | 13 | 18 || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1662 | 1651 | 11 | 828 | 599 | 4 | 415.5 | Dungeon | 1662 | 1651 | 11 | 828 | 599 | 4 | 415.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 943 daAuts D:1: 304 daAuts D:4: 274 daAuts D:2: 140 daAuts