Dungeon Crawl Stone Soup version 0.27-a0-1116-g91b3acb402 (webtiles) character file. Game seed: 1354953820372376637 14 Zeld the Conjurer (level 2, 0/18 HPs) Began as an Octopode Conjurer on May 1, 2021. Succumbed to a scorpion's poison ... in an ossuary. The game lasted 00:01:35 (922 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 922, Time: 00:01:36 Health: 0/18 AC: 1 Str: 4 (6) XL: 2 Next: 45% Magic: 3/5 EV: 13 Int: 19 (20) God: Gold: 23 SH: 0 Dex: 8 (10) Spells: 2/5 levels left rFire + . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . b - ring of protection from fire rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: lethally poisoned (0 -> -7) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 23 gold pieces. Inventory: Armour d - a +0 buckler Jewellery b - a ring of protection from fire (left tentacle) Scrolls a - 2 scrolls of fear {unknown} f - a scroll of noise {unknown} Potions c - a potion of magic e - a potion of degeneration Skills: + Level 0.6 Fighting + Level 2.1 Dodging - Level 2.6 Stealth * Level 2.3 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (asleep, 100% to hit) The searing ray hits the scorpion but does no damage. (Press . to maintain the ray.) Unknown command. The searing ray misses the scorpion. The searing ray misses the scorpion. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! The searing ray hits the scorpion. The scorpion is moderately wounded. You finish channeling your searing ray. You feel very sick. The scorpion stings you. It was a potion of magic. Magic courses through your body. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, 78% to hit) The searing ray hits the scorpion. The scorpion is severely wounded. (Press . to maintain the ray.) You die... ############# #...#...#...# +...8...#.∩.# #.......#...# ##8.s.8###'## #....@..#...# #...8...'.∩.# #...#...#...# ############# You could see a scorpion. Vanquished Creatures An orc (D:4) A ball python (D:2) An endoplasm (D:4) 2 goblins 2 hobgoblins 2 kobolds (D:2) A hobgoblin zombie (Ossuary) A rat (D:2) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 27 | D:1 | Found a faded altar of an unknown god. 170 | D:2 | Reached XP level 2. HP: 12/18 MP: 1/5 245 | D:2 | Learned a level 2 spell: Searing Ray 418 | D:4 | Found a sand-covered staircase. 432 | Ossuary | Entered an ossuary 652 | Ossuary | Noticed a scorpion 922 | Ossuary | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_concentric_ovals, layout_loops_corners, shapermc_ecumenical_altar_mp_highgroup, dk_noncrumbling_3 D:2: layout_rooms, guppyfry_early_orc_mine D:3: layout_loops_ring, overflow_temple_1_default, grunt_temple_overflow_diamond, ebering_dispersal_statue_hall, uniq_ijyb D:4: layout_rooms, kennysheep_little_box, enter_ossuary_1, dk_rats_in_the_wall Ossuary: ossuary_minmay_scorpions Action || total -------------------------++------- Melee: Unarmed || 5 Constrict || 2 Tentacles || 1 Cast: Magic Dart || 9 Searing Ray || 6 Use: Potion || 2 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 920 | 916 | 4 | 522 | 239 | 5 | 184.0 | Dungeon | 430 | 426 | 4 | 69 | 239 | 4 | 107.5 | Ossuary | 489 | 489 | 0 | 453 | 0 | 1 | 489.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Ossuary: 489 daAuts D:2: 205 daAuts D:4: 132 daAuts D:1: 80 daAuts D:3: 12 daAuts