Dungeon Crawl Stone Soup version 0.27-a0-1116-g91b3acb402 (webtiles) character file. Game seed: 12738740336320257971 60 Zeld the Conjurer (level 4, -3/28 HPs) Began as an Octopode Conjurer on May 1, 2021. Slain by an adder (4 damage) ... on level 4 of the Dungeon. The game lasted 00:01:26 (1145 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1145, Time: 00:01:27 Health: -3/28 AC: 1 Str: 6 XL: 4 Next: 6% Magic: 0/8 EV: 13 Int: 21 God: Gold: 19 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: lethally poisoned (-3 -> -4) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 19 gold pieces. Inventory: Scrolls a - a scroll of teleportation {unknown} Skills: + Level 1.1 Fighting + Level 2.4 Dodging - Level 2.6 Stealth * Level 2.8 Spellcasting * Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The magic dart hits the adder. The adder is heavily wounded. The adder closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the adder. Your grab misses the adder. The adder is heavily wounded. The adder barely misses you. You barely miss the adder. Your grab misses the adder. The adder is heavily wounded. The water moccasin skeleton barely misses you. The adder closely misses you. The water moccasin skeleton barely misses you. You tentacle-slap the adder but do no damage. You grab the adder. You squeeze the adder. The adder is heavily wounded. You constrict the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! The water moccasin skeleton barely misses you. The adder closely misses you. You release your grip on the adder. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder but does no damage. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... # .......#........# #.# . ######..########. #.# # #... #.# ...########### #.# .............###.# ..######..##.....# #(###..######## #...........# #.#.# #.###@.####.# #.#.. ##.###S.# #.... #..Z...[# #..(.####.#.##.## #....#......##.# #....#......##.. #....#......##### #....'......# .......#......# You could see an adder. Vanquished Creatures An iguana (D:4) A hound skeleton (D:4) An ufetubus (D:4) A dart slug (D:2) 3 endoplasms 4 goblins A quokka (D:1) A ball python (D:1) 2 frilled lizards (D:1) 2 rats 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 262 | D:1 | Reached XP level 2. HP: 17/18 MP: 1/5 265 | D:1 | Learned a level 2 spell: Searing Ray 517 | D:3 | Noticed a howler monkey 951 | D:4 | Reached XP level 3. HP: 22/22 MP: 1/6 1005 | D:4 | Reached skill level 1 in Fighting 1005 | D:4 | Reached XP level 4. HP: 28/28 MP: 2/8 1145 | D:4 | HP: 1/28 [poisoned by an adder] 1145 | D:4 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: ebering_hopf_link, layout_basic, st_stairs_1, hangedman_feature_mirror D:2: layout_rooms, basic_altar, serial_shops, nicolae_shop_stone, uniq_sigmund, uniq_natasha D:3: layout_rooms, shapermc_ecumenical_altar_mp_highgroup, uniq_robin, uniq_crazy_yiuf_cottage D:4: layout_basic, marbit_many_paths, minmay_temple_entry_purple_smoke Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.1 Dodging | | 2.4 Stealth | | 2.6 Spellcasting | | 2.8 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 11 | 3 || 14 Constrict | 2 | 1 || 3 Tentacles | 2 | 1 || 3 Cast: Magic Dart | 9 | 2 || 11 Searing Ray | 10 | 2 || 12 Armor: Skin | 1 | || 1 Dodge: Dodged | 23 | 14 || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1146 | 1145 | 1 | 570 | 433 | 4 | 286.5 | Dungeon | 1146 | 1145 | 1 | 570 | 433 | 4 | 286.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 623 daAuts D:1: 441 daAuts D:2: 64 daAuts D:3: 16 daAuts