Dungeon Crawl Stone Soup version 0.27-a0-1116-g91b3acb402 (webtiles) character file. Game seed: 709025166329942859 42 Zeld the Conjurer (level 3, 0/23 HPs) Began as an Octopode Conjurer on May 1, 2021. Slain by an ogre ... wielding a +0 giant club (23 damage) ... on level 4 of the Dungeon. The game lasted 00:01:20 (1652 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1652, Time: 00:01:21 Health: 0/23 AC: 1 Str: 6 XL: 3 Next: 54% Magic: 1/6 EV: 13 Int: 21 God: Gold: 59 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 59 gold pieces. Inventory: Jewellery b - a ring of resist corrosion Scrolls a - a scroll of teleportation {unknown} c - a scroll of blinking {unknown} d - a scroll of enchant armour {unknown} e - a scroll of immolation {unknown} g - a scroll of identify {unknown} Potions f - a potion of magic {unknown} Skills: + Level 1.0 Fighting + Level 2.3 Dodging - Level 2.6 Stealth * Level 2.5 Spellcasting * Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 17% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ashenzari Zin Annotations: D:3 2 runed translucent doors, gressup's ghost, amateur DjWz Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A hobgoblin is nearby! A hobgoblin is nearby! The hobgoblin shouts! You hear a shout! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wearing a +0 ring mail (81% to hit) The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) Your Fighting skill increases to level 1! You start resting. Magic restored. You start waiting. An ogre is nearby! An ogre is nearby! The ogre shouts! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (89% to hit) The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the ogre! The ogre is heavily wounded. The searing ray hits the ogre. The ogre is severely wounded. The searing ray hits the ogre. The ogre is almost dead. You finish channeling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #.#.# #.# #.#.# #.# #.#.# #.# #.#.# #.# #.# #.# #.. #.# # #.# #...########.# .......)[.O@.# ...._..####### ....... ..⌠.... ....... _.....# ...... #O..## You could see an ogre. Vanquished Creatures 2 adders (D:2) An adder skeleton (D:4) A dart slug (D:1) 4 bats A goblin (D:1) 3 hobgoblins 2 kobolds A quokka (D:2) 3 ball pythons 2 frilled lizards 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 231 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 263 | D:1 | Learned a level 2 spell: Searing Ray 626 | D:2 | Reached XP level 3. HP: 22/22 MP: 2/6 923 | D:3 | Found a large runed translucent door. 923 | D:3 | Found a large runed translucent door. 925 | D:3 | Noticed gressup's ghost (amateur DjWz) 1498 | D:4 | Found a broken altar of Ashenzari. 1503 | D:4 | Found a glowing silver altar of Zin. 1503 | D:4 | Noticed an ogre 1529 | D:4 | Reached skill level 1 in Fighting 1652 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_basic, hellmonk_ecumenical_altar_blasted, serial_shops, shop, corexii_leaking_fountain D:2: layout_basic D:3: layout_loops_corners, ebering_ghost_disaster_area, serial_glass, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_c, item_on_display_a, item_on_display_a, minmay_strange_pillars, feat_on_display, uniq_crazy_yiuf_cottage, uniq_grinder D:4: layout_basic, nicolae_overflow_crystal_walls, grunt_temple_overflow_open, minmay_temple_entry_wispy, kennysheep_cross_bottleneck Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Dodging | | 2.3 Stealth | | 2.6 Spellcasting | | 2.5 Conjurations | | 4.4 Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 13 Searing Ray || 16 Armor: Skin || 2 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1653 | 1613 | 40 | 622 | 827 | 4 | 413.2 | Dungeon | 1653 | 1613 | 40 | 622 | 827 | 4 | 413.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 656 daAuts D:2: 430 daAuts D:1: 305 daAuts D:4: 260 daAuts