Dungeon Crawl Stone Soup version 0.27-a0-1116-g91b3acb402 (webtiles) character file. Game seed: 3215783594201692882 13 Zeld the Conjurer (level 2, 0/18 HPs) Began as an Octopode Conjurer on May 1, 2021. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:00:29 (110 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 110, Time: 00:00:29 Health: 0/18 AC: 1 Str: 6 XL: 2 Next: 37% Magic: 0/5 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: lethally poisoned (0 -> -3), very slightly contaminated, invisible A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You aren't carrying anything. Skills: + Level 0.5 Fighting + Level 2.1 Dodging - Level 2.6 Stealth * Level 2.2 Spellcasting * Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You constrict the plant. A nearby plant withers and dies. You lose your grip on the plant. The adder closely misses you. You are too injured to fight recklessly! You closely miss the adder. You grab the adder. The adder is moderately wounded. You constrict the adder. The adder bites you. You are lethally poisoned! The adder poisons you! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Sorry, you're not good enough to have a special ability. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. It was a potion of invisibility. You fade into invisibility! You constrict the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. You are very lightly contaminated with residual magic. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (water, heavily wounded, constricted by you, 100% to hit) The magic dart hits the adder. The adder is almost dead. You constrict the adder. You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. You have reached level 2! There is a lethal amount of poison in your body! There is a lethal amount of poison in your body! There is a lethal amount of poison in your body! * * * LOW HITPOINT WARNING * * * You feel sick. You die... #....### #<#....## ≈ ###.##..# ≈≈ #. #.#...#≈≈≈ #. #...≈≈≈≈≈≈ ##.####..≈.≈P≈≈≈ #..#....≈≈≈≈≈≈P≈ ####....≈..≈≈≈≈≈≈.≈ .....≈≈≈@≈≈≈≈≈≈P.≈. ....≈.P≈≈≈≈≈≈≈.≈... .≈≈≈≈≈≈†≈≈≈≈≈≈≈P..# ≈≈≈≈≈≈≈≈≈≈≈P≈≈.?..# ≈≈≈≈≈≈≈≈≈≈P.......# ≈≈≈≈≈P≈≈.≈P≈≈.....# ≈..≈P...≈..≈.$##### .....P.......... #......##.##.... There were no monsters in sight! Vanquished Creatures An adder (D:2) A ball python (D:2) An endoplasm (D:2) A hobgoblin (D:2) 4 creatures vanquished. Vanquished Creatures (others) 4 plants (D:2) 4 creatures vanquished. Grand Total: 8 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 109 | D:2 | Reached XP level 2. HP: 2/18 MP: 0/5 110 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_basic D:2: layout_basic, basic_altar, chequers_big_river, eino_tiny_chamber, hangedman_abyss_or_decor_stabs Action || total -------------------------++------- Melee: Unarmed || 8 Constrict || 3 Tentacles || 1 Cast: Magic Dart || 6 Use: Potion || 1 Armor: Skin || 2 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 109 | 103 | 6 | 0 | 65 | 2 | 54.5 | Dungeon | 109 | 103 | 6 | 0 | 65 | 2 | 54.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 66 daAuts D:1: 43 daAuts