Dungeon Sprint DCSS version 0.27-a0-1116-g91b3acb402 (webtiles) character file. Game seed: 13779302178253270436 28 Zeld the Skirmisher (level 3, -10/40 HPs) Began as an Octopode Fighter on May 1, 2021. Mangled by an ogre ... wielding a +0 giant club (32 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:18 (290 turns). Zeld the Skirmisher (Octopode Fighter) Turns: 290, Time: 00:00:18 Health: -10/40 AC: 1 Str: 16 XL: 3 Next: 12% Magic: 3/3 EV: 11 Int: 10 God: Gold: 0 SH: 9 Dex: 11 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Faith . b - +0 kite shield rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth .......... (no ring) HPRegen 0.13/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: berserking, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 kite shield (worn) Scrolls i - a scroll of blinking Potions c - a potion of might d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Skills: * Level 4.5 Fighting * Level 3.9 Axes - Level 3.0 Dodging * Level 4.5 Shields You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You constrict Ijyb, but do no damage. Ijyb closely misses you. You slash Ijyb! You squeeze Ijyb, but do no damage. Ijyb is severely wounded. You constrict Ijyb. Ijyb hits you with a +0 club. Ijyb hits you with a +0 club! You are too injured to fight recklessly! Press: ? - help, v - describe, . - travel Here: Ijyb, wielding a +0 club and wearing a +0 leather armour (almost dead, constricted by you) The floor, spattered with blood. You hit Ijyb. You kill Ijyb! Your Fighting skill increases to level 4! Your Axes skill increases to level 3! Your Shields skill increases to level 4! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. Things that are here: a +0 club; a +0 leather armour; the goblin corpse of Ijyb You start resting. You start resting. You start resting. HP restored. You start waiting. Done waiting. As you open the door, it creaks loudly! An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! You hit the ogre. The ogre is lightly wounded. The ogre hits you with a +0 giant club! You hit the ogre. Your squeeze misses the ogre. The ogre is moderately wounded. The ogre barely misses you. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..'..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Octopode Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 3 | D | Noticed Ijyb 8 | D | Killed Ijyb 9 | D | Reached XP level 2. HP: 9/23 MP: 2/2 9 | D | Reached XP level 3. HP: 11/27 MP: 3/3 287 | D | Noticed an ogre 290 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Fighting | 4 | 4.5 Axes | 3 | 3.9 Shields | 4 | 4.5 Dodging | | 3.0 Action || total -------------------------++------- Melee: War axe || 5 Tentacles || 2 Constrict || 1 Use: Potion || 1 Stab: Sleeping || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 292 | 292 | 0 | 276 | 0 | 1 | 292.0 | Dungeon | 292 | 292 | 0 | 276 | 0 | 1 | 292.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 292 daAuts