Dungeon Sprint DCSS version 0.27-a0-1119-gbf574a6a6b (webtiles) character file. Game seed: 223178511956069434 0 Zeld the Skirmisher (level 1, -1/19 (24) HPs) Began as an Octopode Abyssal Knight on May 2, 2021. Was a Follower of Lugonu. Slain by a necrophage (5 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:07 (5 turns). Zeld the Skirmisher (Octopode Abyssal Knight) Turns: 5, Time: 00:00:07 HP: -1/19 (24) AC: 1 Str: 11 XL: 1 Next: 0% MP: 2/2 EV: 13 Int: 14 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 hand axe rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth .......... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: berserking, heavily drained, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were in the Dungeon. You worshipped Lugonu. Lugonu was aware of your devotion. You visited 1 branch Inventory: Hand Weapons a - a +1 hand axe (weapon) Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic Skills: * Level 3.0 Fighting * Level 2.0 Axes + Level 2.3 Dodging + Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Zeld the Octopode Abyssal Knight. Lugonu says: Spread carnage and corruption! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Setting a skill training target for Axes at 14.0. You open the door. 4 necrophages come into view. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You feel a strong urge to attack something. The necrophage hits you. You feel drained. The necrophage closely misses you. There is an open door here. You slash the necrophage! You grab the necrophage. The necrophage is heavily damaged. You closely miss the necrophage. You constrict the necrophage. The necrophage misses you. The necrophage hits you! You feel drained. You slash the necrophage! The necrophage is almost destroyed. You hit the necrophage. You constrict the necrophage, but do no damage. The necrophage hits you! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * The necrophage hits you. You die... ## ## ##. .## #.n n.# #n#n# #@# ##.## +.<.+ ##.## #+# You could see 4 necrophages. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Octopode Abyssal Knight began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 2/2 1 | D | Noticed a necrophage 1 | D | Noticed a necrophage 1 | D | Noticed a necrophage 1 | D | Noticed a necrophage 5 | D | Slain by a necrophage Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_3, sprint2_obstacle_4, sprint2_obstacle_1, sprint2_obstacle_7, sprint2_obstacle_2, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Hand axe || 2 Constrict || 1 Use: Potion || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4 | 4 | 0 | 0 | 0 | 1 | 4.0 | Dungeon | 4 | 4 | 0 | 0 | 0 | 1 | 4.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 4 daAuts