Dungeon Sprint DCSS version 0.27-a0-1119-gbf574a6a6b (webtiles) character file. Game seed: 5732252226976796938 104 Zeld the Conjurer (level 4, -2/33 HPs) Began as an Octopode Conjurer on May 2, 2021. Slain by Sigmund ... wielding a +2 vorpal scythe (4 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:15 (704 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 704, Time: 00:01:16 Health: -2/33 AC: 1 Str: 6 XL: 4 Next: 80% Magic: 3/10 EV: 14 Int: 21 God: Gold: 54 SH: 0 Dex: 10 Spells: 0/11 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth ++........ (no ring) HPRegen 0.11/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) (no ring) @: confused, very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch You collected 54 gold pieces. Inventory: Wands a - a wand of flame (4) Scrolls g - a scroll of blinking Potions b - a potion of curing d - a potion of haste e - 2 potions of magic Skills: - Level 3.7 Fighting - Level 4.4 Dodging - Level 2.6 Stealth - Level 4.1 Spellcasting - Level 7.0 Conjurations + Level 0.0 Hexes + Level 0.0 Translocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 3d5 1% 2 c - Fulminant Prism Conj/Hex 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 9% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Your fulminant prism crackles loudly. Unknown command. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line The puff of flame hits something. Your fulminant prism explodes! The blast of energy engulfs something! Unknown command. Casting: Fulminant Prism (extremely dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to cast (28% risk of failure)! Continue anyway? Aiming: Fulminant Prism (extremely dangerous; 28% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. You feel a strange surge of energy! * * * LOW HITPOINT WARNING * * * You hear some strange, mumbled words. You are confused. There is a fountain of clear blue water here. You are too confused! Unknown command. You feel much better. Something hits you. You barely miss something. You hear some strange, mumbled words. You are more confused. You bump into the stone wall. Something hits you! * * * LOW HITPOINT WARNING * * * You bump into the stone wall. Something hits you. * * * LOW HITPOINT WARNING * * * x2 You're too confused to cast spells. Sorry, you're not good enough to have a special ability. You barely miss something. Something hits you. You die... ########## ## #<.#.)'..#..+ #..)..#..'..# #..#####'#### #..# #..# #.{# #### #@.# #⌠⌠# #### There were no monsters in sight! Vanquished Creatures An ogre (D) Ijyb (D) 2 creatures vanquished. Vanquished Creatures (others) A gargoyle (D) A fulminant prism (D) 2 creatures vanquished. Grand Total: 4 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 235 | D | Noticed Ijyb 241 | D | Killed Ijyb 242 | D | Reached skill level 5 in Conjurations 242 | D | Reached XP level 2. HP: 19/19 MP: 3/5 404 | D | Learned a level 2 spell: Searing Ray 406 | D | Noticed an ogre 411 | D | Killed an ogre 412 | D | Reached skill level 7 in Conjurations 412 | D | Reached XP level 3. HP: 27/27 MP: 0/8 412 | D | Reached XP level 4. HP: 33/33 MP: 0/10 417 | D | Learned a level 4 spell: Fulminant Prism 422 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 649 | D | Killed a gargoyle 679 | D | Noticed Sigmund 704 | D | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 2 | ---------------+-------+----- Fighting | 2 3 | 3.7 Dodging | 3 4 | 4.4 Conjurations | 5 7 | 7.0 Spellcasting | 4 | 4.1 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 5 | 2 || 7 Tentacles | 2 | || 2 Constrict | 1 | || 1 Cast: Searing Ray | 1 | || 1 Fulminant Prism | | 1 || 1 Evoke: Wand | | 2 || 2 Use: Potion | 1 | 1 || 2 Dodge: Dodged | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 711 | 711 | 0 | 639 | 0 | 1 | 711.0 | Dungeon | 711 | 711 | 0 | 639 | 0 | 1 | 711.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 711 daAuts