Dungeon Sprint DCSS version 0.27-a0-1119-gbf574a6a6b (webtiles) character file. Game seed: 656564783726072568 252 Zeld the Conjurer (level 6, 34/43 HPs) Began as an Octopode Conjurer on May 2, 2021. Quit the game in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:52 (368 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 368, Time: 00:00:52 Health: 34/43 AC: 1 Str: 8 XL: 6 Next: 13% Magic: 1/12 EV: 14 Int: 21 God: Gold: 54 SH: 0 Dex: 10 Spells: 2/13 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth +++....... (no ring) HPRegen 0.14/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch You collected 54 gold pieces. Inventory: Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic Skills: + Level 4.1 Fighting + Level 4.7 Dodging - Level 2.6 Stealth + Level 4.4 Spellcasting * Level 7.4 Conjurations - Level 5.0 Hexes - Level 5.0 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 3d5 1% 2 c - Fulminant Prism Conj/Hex 15% 3d11 9% 4 d - Iskenderun's Mystic Conj/Tloc 30% 2d8 9% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 60% N/A 2% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (asleep, 100% to hit) The searing ray hits Sigmund. Sigmund is lightly wounded. (Press . to maintain the ray.) Unknown command. The searing ray misses Sigmund. The searing ray misses Sigmund. Sigmund completely misses you. The searing ray hits Sigmund! Sigmund is severely wounded. You finish channeling your searing ray. Sigmund points at you and mumbles some strange words. The magic dart hits you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, 78% to hit) The searing ray misses Sigmund. (Press . to maintain the ray.) Sigmund misses you. The searing ray hits Sigmund! Sigmund is almost dead. Sigmund casts a spell at you. You resist with some effort. The searing ray hits Sigmund! You kill Sigmund! Training target 5.0 for Translocations reached! Training target 5.0 for Hexes reached! Your Hexes skill gained 5 levels and is now at level 5! Your Translocations skill gained 5 levels and is now at level 5! You need to enable at least one skill for training. Your Fighting skill increases to level 4! You have reached level 5! You feel stronger. You have reached level 6! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ########## ## #<.#.)'..#..+ #..)..#@.)..# #..#####'#### #..# #..# #..# #### #..# #⌠⌠# #### There were no monsters in sight! Vanquished Creatures Sigmund (D) An ogre (D) Ijyb (D) 3 creatures vanquished. Vanquished Creatures (others) A gargoyle (D) 1 creature vanquished. Grand Total: 4 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 3 | D | Noticed Ijyb 12 | D | Killed Ijyb 13 | D | Reached skill level 5 in Conjurations 13 | D | Reached XP level 2. HP: 19/19 MP: 3/6 13 | D | Reached XP level 3. HP: 24/24 MP: 3/7 70 | D | Learned a level 2 spell: Searing Ray 195 | D | Noticed an ogre 201 | D | Killed an ogre 202 | D | Reached skill level 7 in Conjurations 202 | D | Reached XP level 4. HP: 33/33 MP: 0/10 208 | D | Learned a level 4 spell: Fulminant Prism 213 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 276 | D | Killed a gargoyle 359 | D | Noticed Sigmund 367 | D | Killed Sigmund 368 | D | Reached skill level 5 in Hexes 368 | D | Reached skill level 5 in Translocations 368 | D | Reached XP level 5. HP: 29/37 MP: 1/11 368 | D | Reached XP level 6. HP: 34/43 MP: 1/12 368 | D | Quit the game Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 2 3 4 | 4.1 Dodging | 3 4 | 4.7 Spellcasting | 3 4 | 4.4 Conjurations | 5 7 | 7.4 Hexes | 5 | 5.0 Translocations | 5 | 5.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 7 | || 7 Tentacles | 2 | || 2 Constrict | 1 | || 1 Cast: Magic Dart | 1 | || 1 Searing Ray | 2 | 2 || 4 Use: Potion | 1 | || 1 Dodge: Dodged | 4 | 2 || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 377 | 377 | 0 | 322 | 0 | 1 | 377.0 | Dungeon | 377 | 377 | 0 | 322 | 0 | 1 | 377.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 377 daAuts