Dungeon Sprint DCSS version 0.27-a0-1119-gbf574a6a6b (webtiles) character file. Game seed: 16749589087282672080 35 Zeld the Skirmisher (level 3, 0/27 HPs) Began as an Octopode Fighter on May 3, 2021. Slain by a water elemental (5 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:39 (350 turns). Zeld the Skirmisher (Octopode Fighter) Turns: 350, Time: 00:00:39 Health: 0/27 AC: 1 Str: 16 XL: 3 Next: 35% Magic: 3/3 EV: 11 Int: 10 God: Gold: 30 SH: 9 Dex: 11 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Faith . b - +0 kite shield rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth ++........ (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: mighty A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch You collected 30 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 kite shield (worn) Scrolls h - 2 scrolls of holy word {unknown} i - a scroll of blinking j - 2 scrolls of identify {unknown} Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic k - 4 potions of flight Skills: * Level 4.7 Fighting * Level 4.1 Axes - Level 3.0 Dodging * Level 4.7 Shields You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Found 23 gold pieces and 2 potions of mutation. There is an open door here. You now have 23 gold pieces (gained 16). h - a scroll labelled WIM WAATZUWINY; j - a scroll labelled TYTWILOITY k - 2 potions of flight Things that are here: a potion of mutation; 2 potions of mutation h - 2 scrolls labelled WIM WAATZUWINY (gained 1) j - 2 scrolls labelled TYTWILOITY (gained 1) k - 4 potions of flight (gained 2) Things that are here: a potion of mutation; a potion of mutation You now have 30 gold pieces (gained 7). Okay, then. Okay, then. There is an open door here. You open the door. A water elemental comes into view. The water elemental moves out of view. You feel very mighty all of a sudden. Your shield prevents you from hitting the water elemental. You squeeze the water elemental! The water elemental is heavily damaged. The water elemental misses you. You hit the water elemental but do no damage. The water elemental is heavily damaged. You block the water elemental's attack. The water elemental hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Press: ? - help, v - describe, . - travel Here: a water elemental (heavily damaged) The floor, spattered with blood. You closely miss the water elemental. You squeeze the water elemental! The water elemental is severely damaged. You block the water elemental's attack. You hit the water elemental but do no damage. The water elemental is severely damaged. The water elemental hits you. You die... ▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<..#...#### ##.# ▓...#......#####..# ▓..##.......#!!#..# ▓##.##.##...#..#..###+#+# ##.##.###..##'#..#...... ▓#.####.##..###...'.⌠.... ▓.###..##..####@E.# ▓#.....##..###....# ###..##†..##.....# ##..##....#†.....# #..###..##.#.....# #[.# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) A wolf (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Octopode Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 257 | D | Noticed a wolf 261 | D | Killed a wolf 262 | D | Reached XP level 2. HP: 22/22 MP: 2/2 268 | D | Reached XP level 3. HP: 27/27 MP: 3/3 343 | D | Noticed a water elemental 350 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Fighting | 4 | 4.7 Axes | 3 4 | 4.1 Shields | 4 | 4.7 Dodging | | 3.0 Action || total -------------------------++------- Melee: War axe || 17 Constrict || 3 Tentacles || 2 Use: Potion || 2 Stab: Sleeping || 1 Dodge: Dodged || 5 Block: Kite shield || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 368 | 368 | 0 | 271 | 0 | 1 | 368.0 | Dungeon | 368 | 368 | 0 | 271 | 0 | 1 | 368.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 368 daAuts