Dungeon Crawl Stone Soup version 0.27-a0-1119-gbf574a6a6b (webtiles) character file. Game seed: 9879815604250827311 254 Zeld the Conjurer (level 6, -3/39 HPs) Began as an Octopode Conjurer on May 3, 2021. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:06:24 (3680 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 3680, Time: 00:06:25 Health: -3/39 AC: 1 Str: 7 XL: 6 Next: 14% Magic: 1/10 EV: 14 Int: 22 God: Gold: 33 SH: 0 Dex: 16 Spells: 3/10 levels left rFire + . . SeeInvis . (no weapon) rCold + . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois + Reflect . (no amulet) rElec + Harm . b - +6 ring of dexterity rCorr + Rampage . h - ring of wizardry Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.13/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) (no ring) @: lethally poisoned (-3 -> -21), resistant A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 69 gold pieces. You spent 36 gold pieces at shops. Inventory: Jewellery b - a +6 ring of dexterity (left tentacle) h - a ring of wizardry (right tentacle) Wands f - a wand of digging (2) Scrolls c - 2 scrolls of teleportation g - a scroll of identify Potions a - a potion of resistance d - 2 potions of flight i - a potion of degeneration {unknown} Skills: - Level 1.6 Fighting - Level 2.7 Dodging - Level 2.6 Stealth - Level 2.6 Spellcasting - Level 4.9 Conjurations + Level 3.5 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 3d5 1% 2 c - Fulminant Prism Conj/Hex 10% 3d9 9% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 42% N/A 2% 3 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 19% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Wu Jian Shops: D:1 [ D:2 ! Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 66% to hit) The searing ray hits the water moccasin! The water moccasin is severely wounded. (Press . to maintain the ray.) You feel very sick. The water moccasin bites you. x2 The searing ray misses the water moccasin. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin closely misses you. You feel better. The water moccasin misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is almost dead. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin barely misses you. You feel better. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Okay, then. You closely miss the water moccasin. Your grab misses the water moccasin. Your squeeze misses the water moccasin. The water moccasin is almost dead. The water moccasin barely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! It was a potion of resistance. You feel protected. You die... ####...#.#.#.#.......####...#.## .........#}#.........+........# ####...#.#.#.#.......####....## #...#.....#......?# ##.#.# #.#.#######...#.#.# ###.# #.............._..# #.# ###...###...#)#.#### #.# #.### #####S.....# #.# #.# ######@####.# #.# #.# #........##.# #.# #.# #.###....##.######.# #.# #.##.....#.........# #.####.###.....†.######## #..............#.# ######.###.......# #.######.#### #........# You could see a water moccasin. Vanquished Creatures A centaur zombie (D:3) An orc priest (D:3) Terence (D:2) Natasha (thrice) (D:2) 3 adders A worm (D:2) A dart slug (D:1) 3 orcs (D:3) An endoplasm (D:2) 4 giant cockroaches 4 goblins 4 hobgoblins (D:1) 10 jackals A kobold (D:2) 2 quokkas 8 ball pythons 6 bats 3 frilled lizards 4 rats 61 creatures vanquished. Vanquished Creatures (others) 2 plants (D:1) 2 creatures vanquished. Grand Total: 63 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 324 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 327 | D:1 | Learned a level 2 spell: Searing Ray 923 | D:1 | Found Hofikli's Antique Armour Shop. 1006 | D:1 | Reached XP level 3. HP: 22/22 MP: 3/6 1345 | D:2 | Found Wuosih's Distillery. 1353 | D:2 | Bought a potion of curing for 36 gold pieces 1360 | D:2 | Noticed Terence 1374 | D:2 | Reached skill level 1 in Fighting 1389 | D:2 | Killed Terence 1496 | D:2 | Found a faded altar of an unknown god. 1639 | D:2 | Reached XP level 4. HP: 28/28 MP: 1/7 2187 | D:2 | Noticed Natasha 2189 | D:2 | Killed Natasha 2415 | D:2 | Noticed Natasha 2421 | D:2 | Learned a level 4 spell: Fulminant Prism 2426 | D:2 | Killed Natasha 2427 | D:2 | Reached skill level 1 in Hexes 2427 | D:2 | Reached XP level 5. HP: 34/34 MP: 0/9 2649 | D:2 | Noticed Natasha 2655 | D:2 | Killed Natasha 3037 | D:3 | Reached XP level 6. HP: 25/39 MP: 0/10 3634 | D:3 | Noticed a water moccasin 3656 | D:3 | Found an ornate altar of the Wu Jian Council. 3679 | D:3 | HP: 1/39 [water moccasin (6)] 3680 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_basic, serial_shops, nicolae_shop_overgrown_old_shop, wad_floor_pattern_1, grunt_decor_cap D:2: layout_loops_ring, serial_shops, shop, hellmonk_ecumenical_altar_heavens_door, uniq_natasha, uniq_terence D:3: layout_loops_corners, lemuel_crystal_altar, minmay_misc_feat_chi, minmay_checkerbox Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 | 1.6 Hexes | 1 3 | 3.5 Dodging | | 2.7 Stealth | | 2.6 Spellcasting | | 2.6 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 8 | 1 || 9 Constrict | 3 | || 3 Tentacles | 1 | || 1 Cast: Magic Dart | 12 | 2 || 14 Searing Ray | 16 | 26 || 42 Use: Scroll | 2 | 6 || 8 Potion | | 3 || 3 Stab: Sleeping | 1 | || 1 Armor: Skin | 1 | 3 || 4 Dodge: Dodged | 5 | 13 || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3677 | 3618 | 59 | 2 | 3197 | 3 | 1225.7 | Dungeon | 3677 | 3618 | 59 | 2 | 3197 | 3 | 1225.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1423 daAuts D:1: 1313 daAuts D:3: 940 daAuts