Dungeon Crawl Stone Soup version 0.27-a0-1123-g2f9bb313c0 (webtiles) character file. Game seed: 4124795668280680419 16 Zeld the Conjurer (level 2, -2/18 HPs) Began as an Octopode Conjurer on May 3, 2021. Slain by an orc wizard ... wielding a +0 dagger (4 damage) ... on level 3 of the Dungeon. The game lasted 00:01:54 (635 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 635, Time: 00:01:55 Health: -2/18 AC: 1 Str: 6 XL: 2 Next: 54% Magic: 0/5 EV: 13 Int: 20 God: Gold: 34 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 34 gold pieces. Inventory: Wands c - a wand of flame (13) Scrolls a - 2 scrolls of enchant weapon {unknown} b - a scroll of torment {unknown} Skills: + Level 0.6 Fighting + Level 2.2 Dodging - Level 2.6 Stealth + Level 2.1 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Fedhas Gozag Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit) The searing ray hits the orc wizard. The orc wizard is moderately wounded. (Press . to maintain the ray.) An orc priest comes into view. It is wielding a +0 whip. The orc wizard points at itself and mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. There is a stone staircase leading up here. Something hits you. * * * LOW HITPOINT WARNING * * * You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) Something barely misses you. Without enough magic to sustain it, your searing ray dissipates. Something hits you. You die... ### ##..# # #####...# #...############........ #....@.>.............. ##############.#...... #....#...... #.#####..### .........)... .J# ###?...<... . #..#.##### ....#. ### .! There were no monsters in sight! Vanquished Creatures An adder (D:2) An endoplasm (D:1) A goblin (D:3) A hobgoblin (D:4) A kobold (D:4) 3 rats 8 creatures vanquished. Vanquished Creatures (others) 7 plants (D:2) 7 creatures vanquished. Grand Total: 15 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 139 | D:1 | Found a faded altar of an unknown god. 248 | D:2 | Reached XP level 2. HP: 10/18 MP: 0/5 251 | D:2 | Learned a level 2 spell: Searing Ray 454 | D:4 | Found an opulent altar of Gozag. 454 | D:4 | Found a blossoming altar of Fedhas. 635 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_b, layout_basic, hellmonk_ecumenical_altar_heavens_door D:2: layout_loops_corners, serial_forest, infiniplex_forest_pool, infiniplex_forest_clump_diagonal, infiniplex_forest_end_1, infiniplex_forest_side_room, infiniplex_forest_clump_small, infiniplex_forest_clump_C, infiniplex_forest_end_double, infiniplex_forest_corner_1, infiniplex_forest_clump_double, basic_altar D:3: layout_rooms, kennysheep_ying_yang, uniq_jessica, uniq_grinder, uniq_sigmund D:4: layout_gridville, amethyst_overflow_temple_binary, corexii_item_surrounded_by_moat, roderic_malta_cross, nicolae_elemental_shop Action || total -------------------------++------- Melee: Unarmed || 3 Constrict || 1 Cast: Magic Dart || 12 Searing Ray || 4 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 635 | 611 | 24 | 236 | 262 | 4 | 158.8 | Dungeon | 635 | 611 | 24 | 236 | 262 | 4 | 158.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 212 daAuts D:4: 181 daAuts D:1: 158 daAuts D:3: 83 daAuts