Dungeon Crawl Stone Soup version 0.27-a0-1123-g2f9bb313c0 (webtiles) character file. Game seed: 11124215093225613353 78 Zeld the Skirmisher (level 4, -2/33 HPs) Began as an Octopode Fighter on May 3, 2021. Killed from afar by Sigmund (5 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:01:36 (1817 turns). Zeld the Skirmisher (Octopode Fighter) Turns: 1817, Time: 00:01:36 Health: -2/33 AC: 1 Str: 16 XL: 4 Next: 36% Magic: 4/4 EV: 11 Int: 10 God: Gold: 51 SH: 9 Dex: 11 Spells: 3/3 levels left rFire + . . SeeInvis . a - +0 war axe rCold . . . Faith . b - +0 kite shield rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . e - ring of wizardry rCorr . Rampage . d - ring of protection from fire Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.11/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: lethally poisoned (-2 -> -20) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 kite shield (worn) Jewellery d - a ring of protection from fire (right tentacle) e - a ring of wizardry (left tentacle) Potions c - a potion of might Skills: * Level 3.8 Fighting * Level 3.0 Axes - Level 3.0 Dodging * Level 3.8 Shields You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History No target in view! No target in view! There is a stone staircase leading down here. Found a leather armour. You see here a +0 leather armour. You see here 18 stones. A jackal comes into view. A jackal is nearby! A jackal is nearby! A jackal comes into view. Sigmund the Dreaded comes into view. He is wielding a +0 scythe of venom. Sigmund shouts! The jackal barks! x2 The jackal misses you. You barely miss the jackal. You grab the jackal. You constrict the jackal. The jackal misses you. The jackal barely misses you. You hit the jackal but do no damage. Your grab misses the jackal. Your shield prevents you from hitting the jackal. You constrict the jackal. The jackal closely misses you. You block the jackal's attack. The jackal bites you. A quokka comes into view. You block the jackal's attack. Sigmund misses you. The jackal bites you. You hit the jackal. The jackal is severely wounded. You barely miss the jackal. You constrict the jackal. You kill the jackal! The jackal bites you. You block Sigmund's attack. The jackal closely misses you. Sigmund casts a spell at you. The magic dart hits you. You closely miss the jackal. Your grab misses the jackal. You squeeze the jackal. You kill the jackal! Sigmund hits you from afar with a +0 scythe of venom! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! * * * LOW HITPOINT WARNING * * * You feel very sick. Sigmund points at you and mumbles some strange words. The magic dart hits you. You die... #..... .... # .....## ## #..... ..##..#.## #.@.....##.#. ######## ..##.#.......... .......# .......r# .# .#####.# #.##.##@# .. .......# #.##.##.###.# ....#..# #...........# ####### ..#.#..# ####......#.# #...... ..#....# ####.#...# #.##### .......# ##.##### #.##### #.###.## #...# #.##... #.....# #...# ##.##.## #####.##### #...# #....... You could see Sigmund and a quokka. Vanquished Creatures A centaur skeleton (D:2) 2 adders (D:2) 2 dart slugs (D:1) 3 ball pythons 3 endoplasms 4 goblins (D:1) 4 hobgoblins 4 jackals A bat (D:1) 2 frilled lizards (D:1) 26 creatures vanquished. Vanquished Creatures (others) 3 demonic plants (D:1) A withered plant (D:1) 4 creatures vanquished. Grand Total: 30 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 186 | D:1 | Reached XP level 2. HP: 21/21 MP: 2/2 378 | D:1 | Found a faded altar of an unknown god. 807 | D:1 | Reached XP level 3. HP: 26/26 MP: 3/3 1507 | D:2 | Reached XP level 4. HP: 16/33 MP: 4/4 1812 | D:2 | Noticed Sigmund 1817 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_waterhouse, layout_basic, shapermc_ecumenical_altar_gd, amcnicky_mini_rare_corridor_liquid, minmay_misc_feat_four_crosses D:2: layout_loops_cross, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Axes | 3 | 3.0 Fighting | | 3.8 Dodging | | 3.0 Shields | | 3.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: War axe | 48 | 5 || 53 Constrict | 15 | 2 || 17 Tentacles | 10 | 1 || 11 Stab: Sleeping | 2 | 1 || 3 Armor: Skin | 4 | || 4 Dodge: Dodged | 30 | 6 || 36 Block: Kite shield | 23 | 3 || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1848 | 1755 | 93 | 0 | 1566 | 2 | 924.0 | Dungeon | 1848 | 1755 | 93 | 0 | 1566 | 2 | 924.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1026 daAuts D:2: 822 daAuts