Dungeon Sprint DCSS version 0.27-a0-1144-g0b7d3b79db (webtiles) character file. Game seed: 4513488671254626328 0 Zeld the Gusty (level 1, -3/12 HPs) Began as an Octopode Air Elementalist on May 10, 2021. Slain by a river rat (6 damage) ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:00:22 (388 turns). Zeld the Gusty (Octopode Air Elementalist) Turns: 388, Time: 00:00:23 Health: -3/12 AC: 1 Str: 7 XL: 1 Next: 10% Magic: 1/3 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth +++....... (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of magic f - a potion of berserk rage Skills: + Level 0.3 Fighting + Level 2.1 Dodging - Level 2.6 Stealth + Level 2.1 Spellcasting - Level 1.0 Conjurations * Level 3.1 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 8% N/A 12% 2 Swiftness Air 12% N/A 16% 3 Airstrike Air 6% N/A 45% 4 Lightning Bolt Conj/Air 4% 1d15 92% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The zap hits the rat. You kill the rat! The zap hits the river rat. The river rat is moderately wounded. The zap misses the river rat. You are too depleted to draw on your mana recklessly! You close the door. You start resting. Magic restored. You start waiting. Done waiting. You start waiting. Done waiting. You open the door. The zap hits the river rat but does no damage. The zap hits the river rat. The river rat is moderately wounded. The zap hits the river rat but does no damage. The river rat is moderately wounded. There's a creature in the doorway! Okay, then. Magic courses through your body. The zap hits the river rat. The river rat is severely wounded. The river rat bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (severely wounded, 64% to hit) The zap hits the river rat but does no damage. The river rat is severely wounded. The river rat bites you. Ouch! That really hurt! You die... ###### ##### #<..P#.....# #PP@r'.!...+ #PPPP#.....# ###### ##### You could see a river rat. Vanquished Creatures A rat (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Octopode Air Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 388 | D | Slain by a river rat Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_fedhas [sprint_temple] Action || total -------------------------++------- Cast: Shock || 11 Use: Potion || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 388 | 388 | 0 | 367 | 0 | 1 | 388.0 | Dungeon | 388 | 388 | 0 | 367 | 0 | 1 | 388.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 388 daAuts