Dungeon Sprint DCSS version 0.27-a0-1149-g4505690ab0 (webtiles) character file. Game seed: 2015595092681983898 0 Zeld the Grave Robber (level 1, 11/11 HPs) Began as an Octopode Wanderer on May 13, 2021. Quit the game in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:08 (0 turns). Zeld the Grave Robber (Octopode Wanderer) Turns: 0, Time: 00:00:09 Health: 11/11 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 14 Spells: 6/6 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Skills: + Level 1.3 Stealth + Level 1.0 Shields + Level 3.0 Spellcasting + Level 1.0 Conjurations + Level 4.0 Necromancy You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 24% N/A 4% 1 Pain Necr 48% 1d6 4% 1 Vampiric Draining Necr 6% 2d6 13% 3 Shock Conj/Air 12% 1d3 19% 1 Corona Hex 1% N/A 22% 1 Animate Dead Necr 6% N/A 41% 4 Dazzling Flash Conj/Hex 6% N/A 50% 3 Confusing Touch Hex 1% N/A 56% 3 Agony Necr 12% N/A 77% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Zeld the Octopode Wanderer. Press ? for a list of commands and other information. Found fourteen items. Found twelve altars. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a potion of curing, a potion of heal wounds, a potion of haste, 2 potions of magic, a potion of berserk rage, a scroll of blinking; and the following spells available to memorise: Animate Skeleton, Pain, Vampiric Draining, Shock, Corona, Animate Dead, Dazzling Flash, Confusing Touch, Agony. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ▓8............. ▓_..))......... ▓8..))......... ▓_..().....}... ▓8...).....=... ▓_......?...... ▓8...[..!../... ▓_...[.@....... ▓8............. ▓_............. ▓8_8_8_8_8_8_8_ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Octopode Wanderer began the quest for the Orb. 0 | D | Zeld set off with the following items: a +0 dagger, a | potion of curing, a potion of heal wounds, a potion of | haste, 2 potions of magic, a potion of berserk rage, a | scroll of blinking; and the following spells available to | memorise: Animate Skeleton, Pain, Vampiric Draining, Shock, | Corona, Animate Dead, Dazzling Flash, Confusing Touch, | Agony 0 | D | Reached XP level 1. HP: 11/11 MP: 4/4 0 | D | Quit the game Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+